Platform Team/Sugar Network/Architecture

From Sugar Labs
Jump to navigation Jump to search

This page is an overview of technical implementation of the Sugar Network. See also the introduction page and the basic concepts overview.

Overview

Functioning

The only worfklow within the Sugar Network from the technical point of view is:

  • Clients create, modify and browse different types of resources (resources from conceptual point of view, resources from the API point of view) on a server;
  • If this server is a distributed one, the system will take care about synchronizing its resources with other distributed servers and, finally, with the central one, the Mothership.

Components

Sugar-networks-architecture.png

The Sugar Network consists of different types of components:

  • Server side that provide API for clients:
    • Mothership server that keeps the whole Sugar Network information, clients might connect directly to this server (on-line case) or indirectly via distributed servers (off-line case);
    • Optional distributed servers, contain a synchronised copy of central server (might be not for the entire Network to save storage space);
  • Client side:
    • Client application that uses API to interact with a server;
    • Client application that provides limited API to support server-less workflow.

Server

In all cases the server API is the same for clients. But depending on connectivity, clients might be connected to the Mothership or to an intermediate server.

Mothership

The place where data is being collected from all distributed server. If clients have connectivity, they can connect to the Mothership to contribute to the Network directly.

Distributed servers

Servers that will be useful if:

  • there is no connectivity at all;
  • connectivity is sporadic;
  • connectivity is not cheap and its usage needs to be minimized.

Distributed services provide full featured API as the Mothership does. Distributed servers need to be synchronized.

Synchronisation

To let Network participant, connected to particular distributed server, interact with people from another distributed servers or with people from the Internet, distributed servers need to be synchronized.

Server might be synchronised:

  • With the Mothership, if connectivity presents;
  • With the Mothership or any other distributed servers via the Sneakernet.

Client

Client application is local, for reasons:

  • Originally, Sugar Network was being developed for deployments where teachers' XOs will be distributed servers, thus, it will be useful to delegate some of computing to students' XOs;
  • Stimulate doing behaviour when it should be possible to create new client application or tweak existing on a client side;
  • It is all time possible to create Web application on a server side.

Personal server

This local application provides limited API to get access to:

  • Private data in user's home directory,
  • Data accessible from removable devices like USB sticks or SD cards.

Getting involved

  • Submit your bug report or feature request.
  • Browse our implementation discussions, and post your feedback. (You should join this discussion list in order to avoid having your messages postponed for moderation.)

References