Difference between revisions of "Produce Puzzle"

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==Completed Goals==
 
==Completed Goals==
 
* Ability to toggle game music (4/17/09)
 
* Ability to toggle game music (4/17/09)
 +
* Fixed issues with resuming game after "minimizing" (5/14/09)
 +
* Now correctly identifies itself as ProducePuzzleActivity (5/14/09)
  
 
==Resources==
 
==Resources==

Revision as of 23:59, 14 May 2009

Description

Produce Puzzle is a game that had already been developed. It seems to have fallen by the wayside and we'd love to get it out there again. The idea of Produce Puzzle is that it spawns fruits, each with their own value. It arranges them in a grid with the totals for the rows and columns given to you. You have to figure out the values of each individual fruits. This game could teach some basic algebra, and we are trying to scale it so that it can teach algebra with varying degrees of difficulty.

Standards

Possibly fulfills standards:

  • 4.P.3 (Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3)
  • 4.P.6 (Determine how change in one variable relates to a change in a second variable, e.g., input-output tables)
  • 4.G.3 (Recognize similar figures)

Group Members

Goals

By 4/31/09:

  • Sugar toolbar at the top (Abbi)
  • Work on ending animation (Kennedy)

By 5/08/09:

  • Fix bundling compatability issues
  • Continue working on the ending effects (Kennedy)

By 5/16/09:

  • Add to Git repo

Compatability Issues

  • Needs a new Sugarized icon
  • Needs the Sugar toolbar at the top
  • Needs to be changed from HelloWorld.activity to ProducePuzzle.activity
  • Bundling needs to be compatible with new Sugar build
  • Needs to be added to Git repo

Playability Issues

  • More dynamic ending
    • No visual notification user wins the game (fireworks, something exciting)
    • Should move on to new game automatically
  • More scalable
    • Ability to change fruit max values on the fly
    • Ability to have some fruit values solved for them
  • Does not spawn all fruits all the time

Wishlist

  • Timer
    • See how long they've played
    • Race against clock mode
  • Fill more of screen
    • Scales itself similarly to how the maze game does
  • New fruit icons

Completed Goals

  • Ability to toggle game music (4/17/09)
  • Fixed issues with resuming game after "minimizing" (5/14/09)
  • Now correctly identifies itself as ProducePuzzleActivity (5/14/09)

Resources

Links

  • This will eventually be a link to our Git repo

Contact Information