Difference between revisions of "Produce Puzzle Roadmap"

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(New page: * Music Toggle o Choice to shut up the music * More Explosive Ending o currently only plays a "clapping" sound when you win, and a "duh" when you lose. ...)
 
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    * Music Toggle
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==Produce Puzzle Roadmap===
          o Choice to shut up the music
+
 
    * More Explosive Ending
+
==Compatability Issues==
          o currently only plays a "clapping" sound when you win, and a "duh" when you lose.
+
* Needs a new Sugarized icon
          o no visual notification when the user wins the game
+
* Needs the Sugar toolbar at the top
    * timer
+
* Needs to be changed from HelloWorld.activity to ProducePuzzle.activity
          o user can see how long they played
+
* Bundling needs to be compatible with new Sugar build
    * Scalable
+
* Doesn't like to resume after "minimizing"
          o change the difficulty level
+
** No icon on the top of Sugar window with other running programs
          o If student is on 3rd grade level, the fruits wont be greater than 5,
+
 
          o if they want a challenge, they can have a larger grid with higher fruit values
+
==Playability Issues==
    * fills more of the screen
+
* Ability to toggle music
          o have the fruits take up the screen,
+
* More dynamic ending
          o as the game gets more difficult, more fruits will fill the screen
+
** No visual notification user wins the game (fireworks, something exciting)
          o makes the fruits smaller
+
** Should move on to new game automatically
    * does not spawn all fruits all the time
+
* More scalable
    * move automatically to new games
+
** Ability to change fruit max values on the fly
    * new "suggarized icon
+
** Ability to have some fruit values solved for them
          o struoek and fill colors
+
* Does not spawn all fruits all the time
          o new icons (orange?)
+
 
    * change from hello world. activity to produce puzzle activity
+
 
    * no resume after "miniumizing"
+
==Wishlist==
    * bundle_name @ activity.info
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* Timer
          o WARNING ERROR MESSAGE
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** See how long they've played
    * toolbar on top
+
** Race against clock mode
          o is the window covering everything.
+
* Fill more of screen
 +
** Scales itself similarly to how the maze game does
 +
* New fruit icons

Revision as of 18:56, 11 April 2009

Produce Puzzle Roadmap=

Compatability Issues

  • Needs a new Sugarized icon
  • Needs the Sugar toolbar at the top
  • Needs to be changed from HelloWorld.activity to ProducePuzzle.activity
  • Bundling needs to be compatible with new Sugar build
  • Doesn't like to resume after "minimizing"
    • No icon on the top of Sugar window with other running programs

Playability Issues

  • Ability to toggle music
  • More dynamic ending
    • No visual notification user wins the game (fireworks, something exciting)
    • Should move on to new game automatically
  • More scalable
    • Ability to change fruit max values on the fly
    • Ability to have some fruit values solved for them
  • Does not spawn all fruits all the time


Wishlist

  • Timer
    • See how long they've played
    • Race against clock mode
  • Fill more of screen
    • Scales itself similarly to how the maze game does
  • New fruit icons