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* the hardware does support alpha blending (Porter-Duff compositing), so we expect to eventually support this well
 
* the hardware does support alpha blending (Porter-Duff compositing), so we expect to eventually support this well
 
* no 3D hardware: we don't have shaded triangles or a geometry pipe; so any OpenGL used will be based on Mesa, and without hardware, will be very slow
 
* no 3D hardware: we don't have shaded triangles or a geometry pipe; so any OpenGL used will be based on Mesa, and without hardware, will be very slow
* choice of libraries and required applications: you may not have the dependencies you might need, or those dependencies might come at too high a memory cost. We willinventory what you can "count on" in the basic system as it becomes clear.
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* choice of libraries and required applications: you may not have the dependencies you might need, or those dependencies might come at too high a memory cost. We will inventory what you can "count on" in the basic system as it becomes clear.
 
* graphical activity that does not turn itself off quickly; we want to save power
 
* graphical activity that does not turn itself off quickly; we want to save power
 
* CPU performance: the system is slow relative to current desktops, though fast relative to desktops at the turn of the millenium.
 
* CPU performance: the system is slow relative to current desktops, though fast relative to desktops at the turn of the millenium.
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