Changes

125 bytes removed ,  18:12, 11 November 2010
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*One Player
 
*One Player
*Board Setup like the Original Arcade Game (one Maze currently, more to be added)
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*Board Setup like the Original Arcade Game
*If the player eats a Power Pellet (4 per level)
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*Question Appears (3 per level)
**Question Appears (4 per level -> 1 per Power Pellet)
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**If the player eats a Power Pellet (4 per level) the ghosts freeze for a few seconds
**After the four Power Pellets have been eaten and answered correctly, a new 'level' (so to speak) begins
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**Player has to eat the Enemy with the correct answer
**Player has to eat the Enemy with the correct answer (answers will be displayed on the enemies throughout the entire 'level'
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**If the player eats the wrong answer they lose a life, and continue playing, the ghost is warped back to its spawn
**If the player eats the wrong answer they lose a token and return to the center of the maze, lose a life, and continue playing
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**If the player eats 100 regular pellets they gain a life
**If the player eats 100 (may change) regular pellets they gain a life
   
***A life is an answer attempt, if you run out of lives the game ends
 
***A life is an answer attempt, if you run out of lives the game ends
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**After the three ghosts have been eaten and answered correctly, a new 'level' (so to speak) begins
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*Questions
 
*Questions
 
**Random question generation
 
**Random question generation
**The answer will have a digit limit (thinking 3-5 digits)
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**The answer has a programmable limit
**Types
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**Current Types
 
***Multiplication tables
 
***Multiplication tables
 
***Division tables
 
***Division tables
 
***Addition tables
 
***Addition tables
 
***Subtraction tables
 
***Subtraction tables
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**Future Types
 
***Order of operations
 
***Order of operations
 
***Inequalities (given a number, find which ghost's answer is greater than or less than the number)
 
***Inequalities (given a number, find which ghost's answer is greater than or less than the number)