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→How It Works

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~~**Question Appears (4 per level -> 1 per Power Pellet)~~+~~**After ~~the ~~four Power Pellets have been eaten and answered correctly, ~~a ~~new 'level' (so to speak) begins~~+

*One Player

*One Player

−*Board Setup like the Original Arcade Game (~~one Maze currently, more to be added~~)

+*Board Setup like the Original Arcade Game

−*If the player eats a Power Pellet (4 per level)

+*Question Appears (3 per level)

−**If the player eats a Power Pellet (4 per level) the ghosts freeze for a few seconds

−**Player has to eat the Enemy with the correct answer

−**Player has to eat the Enemy with the correct answer ~~(answers will be displayed on the enemies throughout the entire 'level'~~

+**If the player eats the wrong answer they lose a life, and continue playing, the ghost is warped back to its spawn

−**If the player eats the wrong answer they ~~lose a token and return to the center of the maze, ~~lose a life, and continue playing

+**If the player eats 100 regular pellets they gain a life

−**If the player eats 100 ~~(may change) ~~regular pellets they gain a life

***A life is an answer attempt, if you run out of lives the game ends

***A life is an answer attempt, if you run out of lives the game ends

+**After the three ghosts have been eaten and answered correctly, a new 'level' (so to speak) begins

+
*Questions

*Questions

**Random question generation

**Random question generation

−**The answer ~~will have ~~a ~~digit ~~limit ~~(thinking 3-5 digits)~~

+**The answer has a programmable limit

−**Types

+**Current Types

***Multiplication tables

***Multiplication tables

***Division tables

***Division tables

***Addition tables

***Addition tables

***Subtraction tables

***Subtraction tables

+**Future Types

***Order of operations

***Order of operations

***Inequalities (given a number, find which ghost's answer is greater than or less than the number)

***Inequalities (given a number, find which ghost's answer is greater than or less than the number)

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