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363 bytes removed ,  05:37, 16 November 2010
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==Code Structure Plan==
 
==Code Structure Plan==
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Update: 2/25/2010, as of this date we have our latest up to date code structure with comments and modules on the following website [http://people.rit.edu/yah3133/ http://people.rit.edu/yah3133/]
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Update: 11/16/2010, Current documentation is located at [http://mikekitson.com/pacmath/ http://mikekitson.com/pacmath/]
 
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We will be using a mix and match of two existing classic arcade games implemented in Python.
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The first one is from [http://www-inst.eecs.berkeley.edu/~cs188/fa07/projects/search/searchproject.html Berkeley.edu] and it is a very simple implementation. The second game comes from [http://pinproject.com/pacman/pacman.htm PyGames] and it is more complicated in its design and implementation. We will be using a bit of both to try to come up with an optimal one that would work at a good speed in the XO.
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Update: <s>2/25/2010, as of this date we have our latest up to date code structure with comments and modules on the following website [http://people.rit.edu/yah3133/ http://people.rit.edu/yah3133/]</s>
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Components:
 
*Question generation
 
*Question generation
 
*Mazes
 
*Mazes