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==Desription==
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==Description==
 
This project is designed to teach children basic electronics by having them explore randomly generated, grid-based caves. The goal is to create a lit path from the starting tile to the goal tile by placing lights, batteries, and connecting pieces of wire. The base educational goal is to teach how simple circuits work, along with the differences between series and parallel circuits, and the relationship between a power source and the number of things connected to it.
 
This project is designed to teach children basic electronics by having them explore randomly generated, grid-based caves. The goal is to create a lit path from the starting tile to the goal tile by placing lights, batteries, and connecting pieces of wire. The base educational goal is to teach how simple circuits work, along with the differences between series and parallel circuits, and the relationship between a power source and the number of things connected to it.
    
==Structure and Gameplay==
 
==Structure and Gameplay==
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The game was prototyped with ActionScript, then developed in Python with PyGame.
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Gameplay will consist of the player being dropped on a randomly constructed map, then navigating to the goal tile with the arrow keys. The player may freely navigate through path-type squares, but not through wall-type squares. To complete the level, the player needs to have a lit path from the start to the goal.
 
Gameplay will consist of the player being dropped on a randomly constructed map, then navigating to the goal tile with the arrow keys. The player may freely navigate through path-type squares, but not through wall-type squares. To complete the level, the player needs to have a lit path from the start to the goal.
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* [[User:insanefastone|Jennifer Dziuba]], [https://github.com/insanefastone on GitHub]
 
* [[User:insanefastone|Jennifer Dziuba]], [https://github.com/insanefastone on GitHub]
 
* TJ Miller, [https://github.com/tj-miller on GitHub]
 
* TJ Miller, [https://github.com/tj-miller on GitHub]
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* David Gay, [https://github.com/oddshocks on GitHub]
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