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All of the objects have palette menus to adjust object properties:
 
All of the objects have palette menus to adjust object properties:
 
;Mass: feather, wood, and anvil represent light to dense
 
;Mass: feather, wood, and anvil represent light to dense
;Bounciness: bowling ball, baseball, and basketball represent inelastic to very bouncy
+
;Bounciness: basketball, baseball, and bowling ball represent very bouncy to inelastic
 
;Friction: ice skate, shoe, and sneaker represent low to high coefficient of friction
 
;Friction: ice skate, shoe, and sneaker represent low to high coefficient of friction
    
[[Image:Physics-motor-properties.png]]
 
[[Image:Physics-motor-properties.png]]
   −
The motor has a palette to set speed (fast and slow) and direction (clockwise and counterclockwise)
+
The motor has a palette to set speed (fast and slow) and direction (counter-clockwise and clockwise)
    
[[Image:Physics-chain-properties.png]]
 
[[Image:Physics-chain-properties.png]]