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  • Learning software for children in Germany is either commercial or uncharitable, or b ...troduce the kids, their parents, educators and teachers to Sugar. In this learning studios kids will get equipped with a personal Sugar on a Stick USB-Stick.
    2 KB (320 words) - 00:50, 24 September 2011
  • #REDIRECT [[Education Team/Curriculum/Learning Programming]]
    60 bytes (6 words) - 14:31, 16 May 2016
  • 3 KB (452 words) - 11:58, 23 July 2012
  • *Supports Inquiry Learning* *Supports Collaborative Project Based Learning*
    3 KB (441 words) - 22:49, 27 February 2012

Page text matches

  • ...e guidance and feedback to those who are working on ''how'' Sugar enhances learning.
    242 bytes (37 words) - 20:14, 24 February 2010
  • ...rsiteit Nederland (Open University of the Netherlands) as projectmanager e-learning. Earlier he worked for a European network for distance education (EADTU, ww ...os-Nederland.nl to support e-learning with the open source ELE (electronic learning environment) Dokeos (www.dokeos-nederland.nl ) In 2006 he was the first wor
    2 KB (330 words) - 10:06, 4 February 2009
  • * Allows engagement for all learning styles...(3) * more learning
    2 KB (253 words) - 20:08, 24 February 2010
  • # tech/learning meetups === tech/learning meetups ===
    826 bytes (112 words) - 11:17, 2 December 2013
  • ...yone can learn how to develop high-quality libre software that facilitates learning through self-discovery and collaboration among young children of all contin ...ducators and developers to create, extend, teach, and learn with the Sugar learning platform.
    1 KB (230 words) - 19:49, 5 May 2017
  • # tech/learning meetups === tech/learning meetups ===
    881 bytes (112 words) - 11:51, 4 November 2013
  • ...d Sugar based on nearly 40 years of research in the area of technology and learning, and yet we know that there are many features and opportunities we have mis ;Contact: The Sugar Learning Team
    477 bytes (77 words) - 09:33, 19 November 2012
  • Sugar Labs will bring the magic of learning with Sugar software to children all over the world by producing cross- plat * Sugar Primero (basic learning tools for Primary school children)
    879 bytes (129 words) - 10:50, 8 July 2018
  • #REDIRECT [[Education Team/Curriculum/Learning Programming]]
    60 bytes (6 words) - 14:31, 16 May 2016
  • ...hrough which positively impact learning, and consequently, everything that learning impacts, in particular, economic development. ...s, are ultimately about giving children who don't have the opportunity for learning that opportunity: it's about access; it's about equity; and it's about givi
    3 KB (398 words) - 21:42, 23 February 2010
  • == The Effectiveness of a FLOSS-like Learning Community in Formal Educational Settings == ...com wp4 phase2 report d1 som.jpg|thumb|220px|Effectiveness of a FLOSS-like Learning Community in Formal Educational Settings [[Sugar Labs/SOM|SOM]] from report
    2 KB (230 words) - 16:41, 19 March 2010
  • ...hy Kids Day. The goal of this session is to work on ways of deepening the learning experience during informal unstructured exploration of Sugar and Sugar Acti ...rtifacts for Sugar Activities that will help adults facilitate children in learning as they explore with the Activity in an informal context.
    4 KB (613 words) - 20:10, 24 February 2010
  • # tech/learning meetups === tech/learning meetups ===
    1 KB (155 words) - 13:22, 6 January 2014
  • * write a lesson plan that shows how Sugar can be used to enhance a learning experience * add to our collective knowledge about technology and learning
    1 KB (186 words) - 20:14, 24 February 2010
  • Learning software for children in Germany is either commercial or uncharitable, or b ...troduce the kids, their parents, educators and teachers to Sugar. In this learning studios kids will get equipped with a personal Sugar on a Stick USB-Stick.
    2 KB (320 words) - 00:50, 24 September 2011
  • [http://vels.vcaa.vic.edu.au/ Victorian Essential Learning Standards]
    94 bytes (12 words) - 16:46, 1 March 2010
  • ==Tech & Learning== ==Canadian Journal of Learning and Technology==
    7 KB (943 words) - 20:08, 24 February 2010
  • == Learning with AEIOU ==
    1 KB (186 words) - 15:18, 4 January 2013
  • ...n ever-changing world. Providing every child with the opportunity to learn learning will allow them both to achieve a clarity of purpose and to develop indepen ...lection, public expression, and critique—a "portfolio" approach. What am I learning? How did I learn it? Why is it important? Can I teach it to others?
    5 KB (887 words) - 19:37, 27 July 2010
  • * My idea for using Turtle Art for learning
    137 bytes (20 words) - 10:22, 17 July 2013
  • The [http://olpclearningclub.org/ OLPC Learning Club DC], together with the [http://launchpad.net/~dcteam/ Ubuntu DC LoCo] OLPC Learning Club DC is now an [http://wiki.laptop.org/go/OLPC_Learning_Club_D.C./Lendin
    1 KB (204 words) - 20:10, 24 February 2010
  • * [[Education Team/Curriculum/Learning Programming|Learning Programming]] * [[Education Team/Curriculum/Learning Math and Science|Learning Math and Science]]
    2 KB (235 words) - 14:36, 28 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.84'''
    317 bytes (35 words) - 17:38, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.82'''
    318 bytes (35 words) - 17:38, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.88'''
    319 bytes (35 words) - 17:36, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.86'''
    319 bytes (35 words) - 17:37, 21 August 2010
  • potential that technology has on learning and in promoting meaningful impact and future of the Sugar learning environment. The first day of
    3 KB (435 words) - 12:55, 31 August 2014
  • ...the users. Ultimately, this communication will serve to enhance the Sugar learning platform. ...s needs, Sugar developers are motivated to working on making Sugar a great learning experience.
    893 bytes (133 words) - 11:13, 1 November 2011
  • * '''Sweets Desktop'''<br>Sucrose, desktop environment of Sugar Learning Platform; ...rver_Kit|Server Kit]] components to create school servers to support Sugar Learning Platform.
    2 KB (228 words) - 17:29, 24 October 2012
  • == Learning with Share Journal Statistics == Share Journal Statistics is part of a collection of efforts to make learning visible. It is largely a subset of the [[Activities/AnalyzeJournal]] effort
    2 KB (344 words) - 00:21, 21 April 2016
  • ...ld be to advance learning and the technical and pedagogical support around learning in specific locales. We are looking for input on how best to do this. Your
    2 KB (381 words) - 20:15, 24 February 2010
  • ...ed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are: Strategy, Trading, Technology and its
    987 bytes (145 words) - 21:38, 23 February 2010
  • == What am I learning? == You are learning how to build a set of instructions for a pretend turtle to follow. With rep
    2 KB (301 words) - 12:38, 23 July 2012
  • ...tionality within each Sugar Activity so they can plan their Constructivist Learning Environment appropriately to the benefit of the individual learners. I do n -Teachers do not have to leave Sugar environment to learn key learning aspects of Sugar Activities
    2 KB (313 words) - 02:06, 29 February 2012
  • ...Media Laboratory. Her Ph.D. thesis studied the implications of one-to-one learning in a rural setting in Costa Rica. ...-12 Action Group. In addition, Dr. Urrea founded a STEAM camp, which MIT’s learning approach to middle schools students and teachers in Hong Kong.
    3 KB (397 words) - 15:47, 10 January 2020
  • ==Anywhere, anytime learning for children with Sugar on a Stick== :...a hardware-agnostic learning platform designed for children.
    3 KB (419 words) - 18:15, 22 January 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.108'''
    355 bytes (40 words) - 10:34, 13 July 2015
  • This page collects information directly associated with the Sugar Learning Platform version '''0.90'''
    354 bytes (40 words) - 17:35, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.92'''
    354 bytes (40 words) - 17:42, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.94'''
    354 bytes (40 words) - 11:18, 29 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.96'''
    354 bytes (40 words) - 11:19, 29 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.98'''
    354 bytes (40 words) - 22:44, 2 July 2012
  • This page collects information directly associated with the Sugar Learning Platform version '''0.100'''
    355 bytes (40 words) - 12:08, 16 October 2013
  • This page collects information directly associated with the Sugar Learning Platform version '''0.102'''
    355 bytes (40 words) - 15:16, 5 November 2013
  • This page collects information directly associated with the Sugar Learning Platform version '''0.104'''
    355 bytes (40 words) - 17:22, 22 July 2014
  • This page collects information directly associated with the Sugar Learning Platform version '''0.106'''
    355 bytes (40 words) - 14:56, 20 April 2015
  • This page collects information directly associated with the Sugar Learning Platform version '''0.110'''
    355 bytes (40 words) - 07:33, 15 February 2016
  • * “Sugar a Gift to the Nation: Global learning that works for every child.”(13 words) A gift? It’s Free! Global learning? Allows children to be an individual learner in a Global setting! Nation? S
    7 KB (1,104 words) - 20:10, 24 February 2010
  • ...early advocates of one to one does a nice job of articulating a vision of learning at a recent discussion at the Omar Dengo Foundation in Costa Rica (See [htt
    3 KB (498 words) - 18:03, 9 July 2011
  • and story telling environment for learning (http://scratch.mit.edu). problem solving ideas with mathematics and language learning. Since
    1 KB (194 words) - 22:57, 29 April 2010
  • * Represent Sugar Labs as the best K-6 learning platform available to teachers, parents, and funders ...er-assisted learning and ebooks; share information about computer-assisted learning and ebooks, what educators are doing, what works and what doesn't
    2 KB (270 words) - 19:05, 5 January 2019
  • developer base that is focused on engaging young children in learning learning platform and strengthening the project by attracting new
    2 KB (317 words) - 11:54, 9 December 2008
  • and story telling environment for learning (http://scratch.mit.edu). problem solving ideas with mathematics and language learning. Since
    1 KB (205 words) - 22:59, 29 April 2010
  • ...t is great to see them acknowledging the synergy between free software and learning. 3. Mike Lee has posted some great photos from the DC Learning Club meeting, where they tried booting SoaS on a variety of netbooks (See
    4 KB (658 words) - 19:37, 27 July 2010
  • ;Contact: The Sugar Learning Team
    463 bytes (68 words) - 08:43, 19 November 2012
  • Sugar 0.114 is a new stable release of the Sugar Learning Platform. It was released on 17th May 2019. The original release announceme
    779 bytes (97 words) - 21:25, 19 May 2019
  • ...| Getting Involved]]''' page, and find out how you can join in the fun of learning. We have some [[Vacancies]] and are always looking for maintainers and test ...tructionist learning tools into their curricula; and d) promoting lifelong learning through mentorship, and participation in the design and development of educ
    2 KB (349 words) - 21:09, 8 April 2024
  • ...can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounde Information is about nouns; learning is about verbs. The Sugar interface, in its departure from the desktop meta
    4 KB (629 words) - 23:29, 15 May 2016
  • ...portunities for learning, an independent Sugar Labs Foundation can deliver learning software to other hardware vendors and, consequently, reach more children. ...ms. The Labs will provide support to a community of developers focused on learning as well as support for the learners. The Sugar platform has already been bu
    4 KB (673 words) - 21:37, 15 May 2016
  • ...age them in the Sugar Labs Learning experience. This will help extend our Learning Platform into the world wide web. ===Joyful learning===
    6 KB (1,001 words) - 16:01, 9 April 2024
  • If you are interested in learning more about becoming and Library Editor please see [[Activity Library/Editor If you are interested in learning how to become a Sugar Activity Library developer please see [[Activity Libr
    3 KB (366 words) - 06:19, 5 June 2011
  • ...ort communities. While the Sugar software may be self-sufficient for many learning activities, other activities and services depend on the School Server to pr ...d [[wikipedia:Moodle|Moodle]] for a [[wikipedia:Learning management system|learning management system]].
    2 KB (299 words) - 13:59, 6 June 2011
  • ;Contact: The Sugar Learning Team
    398 bytes (59 words) - 08:47, 19 November 2012
  • ...learning as well as the means, methods, and agency needed to maximize the learning potential.
    1 KB (180 words) - 18:49, 30 November 2018
  • ...n learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and make Sugar is high-quality software for learning, especially by younger children.
    2 KB (359 words) - 10:59, 15 April 2017
  • ...the powerful ideas that are the basis of sugar is through the creation of learning communities, but this communities have to start from the knowledge of how S ===20 quick learning ideas to try with Sugar===
    4 KB (656 words) - 16:03, 17 February 2011
  • ...inux desktop (or perhaps even Windows). Since our goal is to provide great learning tools to children, irrespective of the technology made available to them, h
    444 bytes (68 words) - 08:54, 19 November 2012
  • == Learning required skills ==
    2 KB (389 words) - 12:35, 25 January 2014
  • ...s users to appropriate them, taking ownership and responsibility for their learning.
    499 bytes (73 words) - 14:58, 20 February 2022
  • * Learning Logs & refinements - [[User:Docdtv|Docdtv]] ...wback is that "Logs" does not immediately convey the VIRTUAL nature of the learning environment. However, the word "log" DOES reflect that Activities are prese
    3 KB (535 words) - 23:53, 5 June 2016
  • :*...each targeted at a defined learning objective as defined by the [[Math4Team/Resources/Curriculum_Chart|curricul :*aligned to quantifiable learning objectives (see curriculum framework above)
    2 KB (394 words) - 13:23, 3 October 2010
  • ...AEP It's an Education Project (IAEP)]||A discussion list for Sugar and the learning theories that it espouses ...labs.org/listinfo/Marketing MArketing]||Marketing discussion for the Sugar Learning Platform and its parent organization, Sugar Labs.
    2 KB (329 words) - 02:17, 30 September 2009
  • == Learning with Share Favorites ==
    3 KB (393 words) - 00:38, 21 April 2016
  • ...ee defining human principles. These are the pillars of user experience for learning:
    2 KB (248 words) - 11:49, 12 March 2010
  • ...tors and software developers who want to extend the [[What is Sugar?|Sugar learning platform]] and create Sugar-compatible applications.
    483 bytes (76 words) - 14:45, 23 January 2022
  • ...xplanation of the learning opportunities exposed and enhanced by the Sugar learning platform would go a long ways towards getting more educators engaged in the ...discussion began with Seth Woodworth dredging up the Media Lab's Future of Learning group's definition of Constructionism
    4 KB (641 words) - 09:34, 19 December 2016
  • ...of educational programs interested in the potential that technology has on learning and in promoting meaningful participation of students. ...ies of strategic discussions on the current impact and future of the Sugar learning environment. The first day of the youth event will be open to anyone intere
    4 KB (697 words) - 12:50, 1 October 2014
  • *http://learning.blogs.nytimes.com/category/lesson-plans/ *Anytime Anywhere Learning Foundation (AALF)
    5 KB (742 words) - 12:20, 10 December 2013
  • ...t their collection, which includes a vast collection of computer games and learning materials. I offered to send them the original OLPC XO laptop—I have one We talked about how we might engage them in some informal learning activities using Sugar.
    5 KB (763 words) - 19:37, 27 July 2010
  • ...for the OLPC to foster math skills in children. High school students are learning game development, programming and graphics tools while creating this game.
    978 bytes (144 words) - 18:53, 6 June 2009
  • Sugar Labs DC grew out of the [http://olpclearningclub.org OLPC Learning Club], so it is organically linked to a pilot user group. ...Labs DC will function as a project of the OLPC Learning Club, and with the Learning Club will seek relationships and support from the many educational, scienti
    3 KB (416 words) - 12:31, 15 October 2011
  • # Learn about the [[Getting_Started | Sugar Learning Platform]] ...he development team. The development team's focus is the core of the Sugar Learning Platform.
    3 KB (391 words) - 09:14, 1 March 2014
  • Website and blog of the Open Learning Exchange Nepal NGO based in Kathmandu.
    566 bytes (74 words) - 01:52, 4 March 2016
  • ...te about providing educational opportunities to children through the Sugar Learning Platform. Sugar Labs® is supported by donations and is seeking funding to Sugar Labs produces, distributes, and supports the use of the Sugar learning platform, a free software system that is freely available to anyone who wan
    3 KB (439 words) - 16:39, 23 December 2020
  • ...sugarlabs.org/index.php?template=page&page=learners comic strip] about the learning platform from Dongyun Lee.
    934 bytes (135 words) - 00:51, 3 July 2009
  • == Learning with Turtle Nutrition == Most activities around learning about nutrition as based on the relaying of facts and advice. This activity
    4 KB (581 words) - 14:00, 19 May 2014
  • '''Note:''' The Roadmap for the upcoming stable release of the Sugar learning platform is found at [[{{Upcoming Stable Release}}/Roadmap]]. And proposals ...n a Stick''' is a class of distributions of the [[Sugar System Stack|Sugar learning platform]] that enables installation on removable and writable media like [
    2 KB (262 words) - 01:12, 26 February 2017
  • ...users doesn't want know what is Sugar and Sugarizer. They want the better learning platform, whatever technical stuff inside. We need to be more clear on it a ...years and to be sure that all of us could be proud to work on the leading learning platform.
    2 KB (413 words) - 13:04, 27 November 2018
  • ...of Sugar Labs is to produce, distribute, and support the use of the Sugar learning platform, a free software project. ...computers and the Internet in order to provide the best opportunities for learning and supporting them to participate in a knowledge-based economy.
    4 KB (638 words) - 14:59, 23 January 2022
  • ...o boot or run on any computing device'' for seamless continuation of their learning Activities and collaborations. ...ollaborative technical capability within and between the communities where learning occurs.
    5 KB (791 words) - 18:19, 15 February 2017
  • ...is to evaluate the Sugar Learning Platform for use in Berlin schools. The Learning Platform will be integrated into Berlin schools under the motto "A Global P ...addition to promoting children's interest in sports, the school focuses on learning with new media. For example, a course was taught in the [http://en.wikipedi
    3 KB (503 words) - 11:40, 13 January 2010
  • <b>Sugar on a Stick</b>, a Sugar&nbsp;Learning&nbsp;Platform<br> &nbsp; &nbsp; &nbsp; ''that you can carry in your pocket'
    633 bytes (87 words) - 15:09, 20 December 2011
  • self-learning adults (like at our lab) and I'm curious how that compares with children learning.
    4 KB (606 words) - 17:29, 16 December 2008
  • ...s by thoughtful understanding of the topic. Exception: language and vocab learning. * Think about Universal Design for Learning (UDL)
    4 KB (708 words) - 13:35, 19 July 2010
  • ...nen_som_learning_som.jpg|thumb|220px|Self-Organizing Maps and Constructive Learning SOM from text.]] ...nonen T., Lonka K., Raike A. (2000): Self-Organizing Maps and Constructive Learning. Proceedings of ICEUT'2000, International Conference on Educational Uses of
    5 KB (685 words) - 22:23, 6 August 2012
  • ...gress. In short, these learning activities enhance the possibility of self-learning.
    3 KB (492 words) - 03:30, 8 February 2010
  • ...and moved on to Sugar Labs where he will continue with the constructionist learning philosophy.''
    1 KB (207 words) - 13:33, 30 January 2009
  • * Traditional cultures: rites of passage, formal and informal learning, ... * Learning disabilities and talents
    3 KB (331 words) - 11:18, 6 December 2013
  • ...he discussions by teachers regarding how they are using Sugar in advancing learning.) ...and it suggests that approaches such as Sugar on a Stick, which allows the learning platform to travel with the child from the classroom to home may be even mo
    4 KB (587 words) - 14:46, 3 July 2012
  • ...o boot or run on any computing device'' for seamless continuation of their learning Activities and collaborations. ===Is it - learning games, homework help, search engines?===
    7 KB (1,132 words) - 21:34, 5 February 2014

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