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  • <noinclude>{{GoogleTrans-en}}{{TeamHeader|Design Team|roadmap_link=Design Team/Vision|roadmap_label=Vision}}</noinclude>{{TOCright}} ...cludes user experience, appearance, graphic design, architecture, and code design.
    2 KB (318 words) - 19:15, 27 November 2019
  • ...Your Audience|n_link=Design Fundamentals/Key Design Principles|n_label=Key Design Principles}}</noinclude> ...nclined to label this key with a small image of a camera and lens, the eye graphic speaks directly to our human capacity for vision, providing a cross-cultura
    2 KB (366 words) - 08:59, 7 July 2009
  • The use of the outlined XO has always been an important part of the design for us, since it's meant to convey the transition of the laptop/avatar to i === Animation of Eben's Above Design ===
    4 KB (580 words) - 20:10, 24 February 2010
  • ...e business properly you will have to make sure you provide an eye catching design, the graphics agency are capable of helping you with this particular. This ...rafted message. The information plays a directing role within the complete design. It is thought to be the theme all around which everything employs, thus it
    4 KB (609 words) - 02:56, 16 May 2013
  • * [[Marketing_Team/paperwork]] (Sugar Labs Colombia letterhead graphic identity) ...rder/arrival/distribution process happen - you will still need to choose a design, find and pay a supplier, coordinate shipping, etc. This is an informative
    2 KB (258 words) - 22:13, 3 May 2011
  • Due to the unique design of the OLPC display, particular techniques for text rendering will provide [[Category:Design]]
    2 KB (366 words) - 09:26, 7 July 2009
  • [[Category:Design]] [[Category:Graphic Design]]
    2 KB (319 words) - 09:16, 7 July 2009
  • See also the related page [[Design Team/Logo Ideas]] ===Sugar Graphic Identity===
    15 KB (2,506 words) - 17:04, 6 July 2013
  • ...ex.php?template=page&page=learners a beautifully illustrated narrative] by graphic artist, [http://www.dongyunlee.com Dongyun Lee]. During a heated feedback p ...Infrastructure Team, Christian, Dongyun, Sean, and all the members of the Design and Marketing Teams, and all the Activity authors and the various teams at
    4 KB (702 words) - 19:37, 27 July 2010
  • {{Translation | lang = ko | source = Human_Interface_Guidelines/Design Fundamentals/Know Your Audience | version = 18107 | source_display = OLPC-H | c_section=Design Fundamentals | c_page=Know Your Audience
    5 KB (384 words) - 21:29, 31 August 2009
  • * <s>game design documentation!</s> &rarr; <s>multiple graphic sets (region based)</s> - moved to future
    5 KB (807 words) - 11:53, 18 June 2010
  • {{Translation | lang = es | source = Human_Interface_Guidelines/Design Fundamentals/Know Your Audience | version = 18107 | source_display = OLPC-H | c_section=Design Fundamentals | c_page=Know Your Audience
    5 KB (710 words) - 21:28, 31 August 2009
  • ===Sugar Labs look and feel: a graphic design review=== ...some designs for a “corporate identity” for Sugar Labs. The designs are [[Design Team/Logo Ideas#Designs_by_Luca_Ferrari_and_Franco_Lodato|posted in the wik
    8 KB (1,308 words) - 09:35, 1 March 2011
  • ...'t have a logo... I was going to ask Christian if he knew anyone who might design one for them * business card design. On Christian's list -- walter, any update?
    11 KB (1,948 words) - 20:07, 24 February 2010
  • == Design goals == == wiki-devel test design ==
    7 KB (1,162 words) - 09:32, 4 April 2010
  • ...ections''' and the instructions are reworded to match. See [[#UI Design|UI Design]] below. ==UI Design==
    7 KB (1,025 words) - 07:59, 18 July 2014
  • ...ormation about the state of the computer. Hover panels should reveal some graphic information about the subsystems, and a 'Resource monitor' Activity should ==UI Design==
    6 KB (978 words) - 12:30, 21 February 2011
  • [[Category:Design]] [[Category:Graphic Design]]
    7 KB (1,013 words) - 12:51, 11 July 2009
  • ...e [http://www.w3.org/Graphics/SVG/ SVG] file format. This Scalable Vector Graphic format allows Sugar to dynamically scale and color the icons without any de ...l follow the [[Human_Interface_Guidelines/The_Sugar_Interface/Icons | icon design guidelines]] set forth in the Sugar Human Interface Guidelines. For inform
    14 KB (2,021 words) - 09:12, 17 December 2019
  • Regarding the game design, you should consider adding some sense of with a graphic, which might obscure the number. Is this really a good
    4 KB (648 words) - 16:55, 24 February 2010

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