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* Describe your project in 10-20 sentences. What are you making? Who are you making it for, and why do they need it? What technologies (programming languages, etc.) will you be using?
 
* Describe your project in 10-20 sentences. What are you making? Who are you making it for, and why do they need it? What technologies (programming languages, etc.) will you be using?
As a first time sugar user you see this spiral of activities on home screen. These are the first expression of sugar. These define your experience. Our activities are awesome, they are great and children love it, but we have to make sure they are free of bugs and are consistent. Here's where Activity Unit Tests comes in. We'd have UI and Functionality tests written for each fructose activity to make sure they are in their proper shape. Secondly, tests are important to improve the development process as well. If we have Activity Unit Tests we'd have a more structured and a more easier review process for patches. The maintainers (and I can say this because I am for some of the activities) will have a better time testing the patches they receive from contributors.
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As a first time sugar user you see this spiral of activities on the home screen. These are the first expression of sugar. These define your experience. Our activities are awesome, they are great and children love it, but we have to make sure they are free of bugs and are consistent. Here's where Activity Unit Tests comes in. We'd have UI and Functionality tests written for each fructose activity to make sure they are in their proper shape. Secondly, tests are important to improve the development process as well. If we have Activity Unit Tests we'd have a more structured and a more easier review process for patches. The maintainers (and I can say this because I am, for some of the activities) will have a better time testing the patches they receive from contributors.
    
The project doesn't end here. As activities are diverse these will serve as good examples for other activities. They'll serve as guides for porting of existing and new activities. I'd also document my findings and write a wiki page on how to write tests for activities (with some examples), so that it can serve as a guide for new activity authors.
 
The project doesn't end here. As activities are diverse these will serve as good examples for other activities. They'll serve as guides for porting of existing and new activities. I'd also document my findings and write a wiki page on how to write tests for activities (with some examples), so that it can serve as a guide for new activity authors.
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now this setup method is run at the time of instantiation and it sets the appropriate callback functions to their trigger signals. "self._buddy_joined_cb" is called when a "buddy" joins, self._received_cb is called when we get a message. If I need to test these functions I'd have to generate their signals, which won't be possible without the network. So, another way to test the functions would be to make a mock class where we call self._received_cb with a dummy buddy object and a text message.
 
now this setup method is run at the time of instantiation and it sets the appropriate callback functions to their trigger signals. "self._buddy_joined_cb" is called when a "buddy" joins, self._received_cb is called when we get a message. If I need to test these functions I'd have to generate their signals, which won't be possible without the network. So, another way to test the functions would be to make a mock class where we call self._received_cb with a dummy buddy object and a text message.
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I'd start working on the simpler activities (Read, Write, Calculate) and work my way towards some relatively complex ones (Etoys and TurtleArt). I figure Turtle Art would take the most of the time, so I'd try to complete everything else and start on TurtleArt before the mid-evaluation week. Etoys is not python and doesn't share any code in the UI, so I think it will be out of this project.
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I'd start working on the simpler activities (Read, Write, Calculate) and work my way towards some relatively complex ones (Platipy and TurtleArt). I figure Turtle Art would take the most of the time, so I'd try to complete everything else and start on TurtleArt before the mid-evaluation week. Etoys is not python and doesn't share any code in the UI, so I think it will be out of this project.
    
* What is the timeline for development of your project? The Summer of Code work period is from May 19 - August 22; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (27 June); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.
 
* What is the timeline for development of your project? The Summer of Code work period is from May 19 - August 22; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (27 June); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.
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