Evan.er

Joined 10 December 2015
124 bytes removed ,  05:05, 24 January 2016
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I tested the Last One Looses Sugarizer activity. The activity is the user and the computer take turns drawing either one, two, or three straws out of a pool of 13, the selected straws are then removed. The player who draws the last straw looses. The game activity starts by default with the user going first, but it can be set to the computer to make the first move. There are three difficulties, easy, medium, and hard. I tested all three, and both won and lost to each with myself going first and the computer going first. Overall it is a fun activity, which encourages logic, along with planning ahead; those two concepts are also greatly used in chess. Last One Losses could be used in primary or middle schools to teach logic concepts. Or used in a learning environment with young people learning chess, or a similar game.
 
I tested the Last One Looses Sugarizer activity. The activity is the user and the computer take turns drawing either one, two, or three straws out of a pool of 13, the selected straws are then removed. The player who draws the last straw looses. The game activity starts by default with the user going first, but it can be set to the computer to make the first move. There are three difficulties, easy, medium, and hard. I tested all three, and both won and lost to each with myself going first and the computer going first. Overall it is a fun activity, which encourages logic, along with planning ahead; those two concepts are also greatly used in chess. Last One Losses could be used in primary or middle schools to teach logic concepts. Or used in a learning environment with young people learning chess, or a similar game.
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[[File:Screenshot(736)|link=http://wiki.sugarlabs.org/go/File:Screenshot(736).png|This image is of the Last One Looses setup as you start the activity]]
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[[File:Screenshot(736).png]]
     
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