Difference between revisions of "Vision proposal 2016"

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''The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!''
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The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!
 +
 
 +
Proposal 1:
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“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."
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Proposal 2:
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[your proposal here...]
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You may also enjoy related pages:
 +
 
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* [[2016 Goals]]
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* [[Mission proposal 2016]]
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* [[Vision_proposal_2016/Call_1]]
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* [[Vision_proposal_2016/Call_2]]
  
 
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Sugar is designed for use by people who do not yet have regular or reliable internet access.  
 
Sugar is designed for use by people who do not yet have regular or reliable internet access.  
  
The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity; a web-based version is under development for tablets and phones called Sugarizer.
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The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).  
 
 
Sugar Activities are applications that run in the Sugar Desktop or Sugarizer. Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
 
  
Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.
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A web-based version is under development for tablets and phones, called Sugarizer.
  
Sugar development began in 2006 as part of the One Laptop per Child (OLPC) project.
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Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.  
  
We are Sugar Labs, a volunteer-led and non-profit project established in 2009 in service to the Sugar community.  
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Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
  
In 2016, the Sugar community is global; we aspire to include users and contributors in all countries, all languages, and all cultures.
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Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.  
  
We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.
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Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.
 
 
We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.
 
  
We make things to think with. Join us.
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Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.
  
<hr>
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In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.
  
Our 2016 goals include:
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We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.
  
Software:
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We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.
  
* to successfully complete our six GSoC projects;
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We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.
* to make two releases of Sugar, one in February (0.108) and one in October (0.110);
 
** to check all activities on github work with the 0.110 release, and ensure their <code>activity.info</code> file is current;
 
** to make a release video, similar to the [https://www.youtube.com/watch?v=PXFaXAGIw04 release video for 0.106];
 
* to allow Sugar Activities to run outside Sugar;
 
* to port more Activities to Sugarizer, the web-based version of Sugar;
 
* to localize the activities/games that were produced in collaboration with the children of the Seed-Programmers Workshop+SugarCamp in Chía (La ciudad de la luna ;) Colombia in 2014;
 
* to make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos;
 
* to make Sugarizer self-translatable, and via sugar-web thus make sugar desktop self-translatable;
 
* to complete the documentation of the Sugar toolkit;
 
* to consolidate all active development to Github;
 
** to transfer the repositories of all of the core Sugar activities to github.com/sugarlabs, and set Gitorious read-only;
 
** to transfer the issue tracking from bugs.sugarlabs.org to github.com/sugarlabs, and set Trac read-only;
 
** to transfer the development discussions from sugar-devel to the issue tracker, and set the list read-only;
 
* to measure Sugar against the LF CII Best Practices ([https://github.com/sugarlabs/www-sugarlabs/issues/47 www-sugarlabs#47]);
 
* Improve ASLO (which is by far the most important web service of Sugar Labs according to http://stats.sugarlabs.org/);
 
** link from each ASLO entry for an activity to its github repo;
 
* to ensure all Sugar Labs services are running the latest versions;
 
  
Organization:
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We make things to think with.
  
* to fully staff all boards, offices, and committees;
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Join us.
* to make XO-4s&mdash;the machine we aspired to build at OLPC in 2006 is available as the XO-4 laptop&mdash;available from us pre-installed with the 2016 release of Sugar individually or in batches of 20+ with 1+ school server units, so any developer can get one conveniently and any classroom-sized group anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down;
 
* to make a release event for the 0.110 release;
 
** to track the event with https://github.com/OpenTechStrategies/streetcrm;
 
** to hold a "new contributor day" event, at which the experienced contributors meet with the newcomers and, together, work through the new-contributor documentation that the experienced folks themselves have written. That lets the two communities work together, and it lets the experienced coders see firsthand what struggles the new contributors encounter—including, notably, where the new-contributor documentation is falling short. Having "onboarding" documentation was important, and equally important is to encourage bug reports and patches to that documentation from new contributors as they work through it (edited from [https://lwn.net/SubscriberLink/687736/ba8b082ec178312a/ lwn]);
 
** to screen the "Web" documentary (as OLPC SF Summit 2015 did, [http://www.mail-archive.com/iaep%40lists.sugarlabs.org/msg15273.html reference]);
 
* to find and develop as a reference a new laptop for kids with;
 
** required attributes
 
*** a 10" screen and larger keyboard than the XO, so adults can use it too (similar to the 10" macbook pro from around 2004, or many 10" chromebooks today)
 
*** zero proprietary software (in bios, firmware, drivers, soundcard, wifi, graphics card, etc) such that it becomes FSF endorsed;
 
** desirable attributes
 
*** rugged casing
 
*** low power consumption
 
*** sunlight-readable screen (as found in the XO and nowhere else)
 
* to offer github.com/sugarlabs organization membership as a 'badge of honor' similar to [http://lists.sugarlabs.org/archive/iaep/2011-July/013736.html the old certificates];
 
* to clean up all Sugar Labs websites, starting with the wiki and issue tracker;
 
** to provide a step-by-step guide on the homepage website to setting up a 2016 vintage deployment device&mdash;one that can be purchased in quantities of 30+ for under $100 each&mdash;that covers where to buy them, how install Sugar on all of them at the time of deployment;
 
** to find out and document on the site why past deployments moved away from Sugar Desktop;
 
** to find out and document on the site why potential deployments did not choose to adopt Sugar Desktop ([http://lists.sugarlabs.org/archive/iaep/2015-March/017279.html reference]);
 
** to show the finances on the website. https://github.com/NYCComptroller/Checkbook might be relevant, and also https://github.com/OpenTechStrategies/anvil which wraps [https://github.com/ledger/ledger ledger-cli] which Conservancy uses at the moment. (Conservancy also started a replacement - http://npoacct.sfconservancy.org/ - but per [http://lists.sfconservancy.org/pipermail/npo-accounting/2014q4/thread.html this discussion] it has stalled out.
 
* to successfully apply for Sugar to be listed in https://education.github.com/pack;
 
* to liberate the ''Learning To Change The World'' text;
 
* to raise funds
 
** to develop a supporting members list, by making a 'super list' with as many possible members as possible, such as from [[Special:LastUserLogin]] (admins only) and mailman and [[Sugar_Labs/Members/List]], and then making persistent attempts to contact them until they pay a membership donation, ask for a membership bursary so they don't have to pay the fee personally, or tell us to go away;
 
** to develop an affiliate members list, and a sponsors list (similar to https://opensource.org/node/816);
 
** to find out of US DoE funding for Open Education is available ([http://www.mail-archive.com/iaep%40lists.sugarlabs.org/msg10761.html reference]);
 
** to successfully apply to Y Combinator ([https://80000hours.org/2015/08/why-is-80000-hours-in-y-combinator-as-a-non-profit-and-whats-it-like/ reference]);
 
* to run a joyful election for the 2017 board;
 
** to deploy a SL instance of the https://dem.tools Elections app (https://github.com/nditech/elections) or https://github.com/OpenTechStrategies/openstv, or if our own voting tool is not ready in time, use http://civs.cs.cornell.edu again ([http://lists.sugarlabs.org/archive/iaep/2015-March/017291.html reference]) ;
 
* to run a local labs 2016 survey (see [[Marketing_Team/Local_Labs_Survey_2016]]);
 
* to host the http://turtleartday.org website;
 
* [your goal here]
 

Latest revision as of 10:59, 15 April 2017

The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!

Proposal 1:

“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."

Proposal 2:

[your proposal here...]

You may also enjoy related pages:


Sugar is high-quality software for learning, especially by younger children.

Sugar is designed for use by people who do not yet have regular or reliable internet access.

The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).

A web-based version is under development for tablets and phones, called Sugarizer.

Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.

Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.

Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.

Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.

Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.

In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.

We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.

We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.

We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.

We make things to think with.

Join us.