Difference between revisions of "Vision proposal 2016"

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Sugar is high-quality software for learning with a special focus on the needs of younger children.
 
Sugar is high-quality software for learning with a special focus on the needs of younger children.
  
Sugar is designed for use with or without direct internet access, so it can be used by children do not yet have regular or reliable internet access.  
+
Sugar is designed for use with or without direct internet access, so it can be used by children who do not yet have regular or reliable internet access.
  
The Sugar desktop runs on inexpensive desktop and laptop computers; a web-based version is under development for tablets and phones.
+
The Sugar desktop runs on inexpensive desktop and laptop computers that have modest capacity; a web-based version is under development for tablets and phones.
  
 
Sugar Activities are applications that run in the Sugar desktop and/or on the web. Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
 
Sugar Activities are applications that run in the Sugar desktop and/or on the web. Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
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Software:
 
Software:
  
* successfully completing 6 GSoC projects;
+
* to successfully complete our six GSoC projects;
* making 2 releases of Sugar, one in February and one in October;
+
* to make two releases of Sugar, one in February and one in October;
* Allow running Sugar Activities outside Sugar;
+
* to allow Sugar Activities to run outside Sugar;
* porting 5 Activities to Sugarizer, a web-based version of Sugar;
+
* to port more Activities to Sugarizer, the web-based version of Sugar;
* Localize all 5 activities/games that were produced in Collaboration with the Children of the Seed-Programmers Workshop+SugarCamp in Chía (La ciudad de la luna ;) Colombia on 2014;
+
* to localize the activities/games that were produced in collaboration with the children of the Seed-Programmers Workshop+SugarCamp in Chía (La ciudad de la luna ;) Colombia on 2014;
 
+
* to make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos;
* Make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos;
+
* to make Sugarizer self-translatable, and via sugar-web thus make sugar desktop self-translatable;
** Sugarizer becomes self-translatable, and via sugar-web thus make sugar desktop self-translatable;
+
* to complete the documentation of the Sugar toolkit;
 
+
* to transfer the repositories of all of the core Sugar activities to github.com/sugarlabs.
  
 
Organization:
 
Organization:
  
* fully staffing all boards, offices, and committees;
+
* to fully staff all boards, offices, and committees;
 
+
* to make XO-4s—the machine we aspired to build at OLPC in 2006 is available as the XO-4 laptop—available from us pre-installed with the 2016 release of Sugar individually or in batches of 20+ with 1+ school server units, so any developer can get one conveniently and any classroom-sized group anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down;
* making XO-4s—the machine we aspired to build at OLPC in 2006 is available as the XO-4 laptop—available from us pre-installed with the 2016 release of Sugar individually or in batches of 20+ with 1+ school server units, so any developer can get one conveniently and any classroom-sized group anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down;
+
* to provide a step-by-step guide on the homepage website to setting up a 2016 vintage deployment device—one that can be purchased in quantities of 30+ for under $100 each—that covers where to buy them, how install Sugar on all of them at the time of deployment;
** organizing a new laptop for kids with a 10" screen and larger keyboard than the XO, so adults can use it too (similar to the 10" macbook pro from around 2004, or many 10" chromebooks today) that has '''zero proprietary software''' (bios, firmware, drivers, soundcard, wifi, graphics card, etc) and is FSF endorsed
+
* to find and develop as a reference new laptop for kids with a 10" screen and larger keyboard than the XO, so adults can use it too (similar to the 10" macbook pro from around 2004, or many 10" chromebooks today) that has '''zero proprietary software''' (bios, firmware, drivers, soundcard, wifi, graphics card, etc) and is FSF endorsed;
 
+
* to consolidate all active development to Github;
* consolidating all active development to Github;
+
** to make the github.org membership a 'badge of honor' similar to [http://lists.sugarlabs.org/archive/iaep/2011-July/013736.html the old certificates];
 
+
* to clean up all Sugar Labs websites, starting with the wiki and issue tracker;
** Making the github org membership a 'badge of honor' similar to [http://lists.sugarlabs.org/archive/iaep/2011-July/013736.html the old certificates];
+
* Successfully applying to https://education.github.com/pack
 
+
* to liberate the ''Learning To Change The World'' text;
* cleaning up all Sugar Labs websites, starting with the wiki and issue tracker;
+
* to set up a membership donation program to elevate members to "supporting" members;
 
+
** Developing an supporting members list, by making a 'super list' with as many possible members as possible, such as from [[Special:LastUserLogin]] (admins only) and mailman and [[Sugar_Labs/Members/List]], and then making persistent attempts to contact them until they pay a membership donation, ask for a membership bursary so they don't have to pay the fee personally, or tell us to go away;
** Providing a step-by-step guide on the homepage website to setting up a 2016 vintage deployment device—one that can be purchased in quantities of 30+ for under $100 each—that covers where to buy them, how install Sugar on all of them at the time of deployment;
+
* to run a joyful election for the 2017 board;
 
+
** Deploying a SL instance of the https://dem.tools Elections app (https://github.com/nditech/elections).
** Successfully applying to https://education.github.com/pack
 
 
 
** liberate the ''Learning To Change The World'' text;
 
 
 
* Setting up a membership donation programme to elevate members to "supporting" members
 
 
 
** Developing an supporting members list, by making a 'super list' with as many possible members as possible, such as from [[Special:LastUserLogin]] (admins only) and mailman and [[Sugar_Labs/Members/List]], and then making persistent attempts to contact them until they pay a membership donation, ask for a membership bursary so they don't have to pay the fee personally, or tell us to go away
 
 
 
* Running a joyful election for the 2017 board
 
** Deploying a SL instance of the https://dem.tools Elections app (https://github.com/nditech/elections)
 
  
 
* [your goal here]
 
* [your goal here]

Revision as of 21:02, 15 May 2016

2016-May-2 The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!


Sugar is high-quality software for learning with a special focus on the needs of younger children.

Sugar is designed for use with or without direct internet access, so it can be used by children who do not yet have regular or reliable internet access.

The Sugar desktop runs on inexpensive desktop and laptop computers that have modest capacity; a web-based version is under development for tablets and phones.

Sugar Activities are applications that run in the Sugar desktop and/or on the web. Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.

Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.

Sugar development began in 2006 as part of the One Laptop per Child (OLPC) project.

In 2016, the Sugar community is global; we aspire to include users and contributors in all countries, all languages, and all cultures.

We are Sugar Labs, a volunteer-led and non-profit organization in service to the Sugar community.

We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.

We raise funds and use them to accelerate the progress of our Members, enabling their access to laptops, travel, and more.

We make things to think with. Join us.


Our 2016 goals include:

Software:

  • to successfully complete our six GSoC projects;
  • to make two releases of Sugar, one in February and one in October;
  • to allow Sugar Activities to run outside Sugar;
  • to port more Activities to Sugarizer, the web-based version of Sugar;
  • to localize the activities/games that were produced in collaboration with the children of the Seed-Programmers Workshop+SugarCamp in Chía (La ciudad de la luna ;) Colombia on 2014;
  • to make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos;
  • to make Sugarizer self-translatable, and via sugar-web thus make sugar desktop self-translatable;
  • to complete the documentation of the Sugar toolkit;
  • to transfer the repositories of all of the core Sugar activities to github.com/sugarlabs.

Organization:

  • to fully staff all boards, offices, and committees;
  • to make XO-4s—the machine we aspired to build at OLPC in 2006 is available as the XO-4 laptop—available from us pre-installed with the 2016 release of Sugar individually or in batches of 20+ with 1+ school server units, so any developer can get one conveniently and any classroom-sized group anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down;
  • to provide a step-by-step guide on the homepage website to setting up a 2016 vintage deployment device—one that can be purchased in quantities of 30+ for under $100 each—that covers where to buy them, how install Sugar on all of them at the time of deployment;
  • to find and develop as a reference new laptop for kids with a 10" screen and larger keyboard than the XO, so adults can use it too (similar to the 10" macbook pro from around 2004, or many 10" chromebooks today) that has zero proprietary software (bios, firmware, drivers, soundcard, wifi, graphics card, etc) and is FSF endorsed;
  • to consolidate all active development to Github;
  • to clean up all Sugar Labs websites, starting with the wiki and issue tracker;
  • Successfully applying to https://education.github.com/pack
  • to liberate the Learning To Change The World text;
  • to set up a membership donation program to elevate members to "supporting" members;
    • Developing an supporting members list, by making a 'super list' with as many possible members as possible, such as from Special:LastUserLogin (admins only) and mailman and Sugar_Labs/Members/List, and then making persistent attempts to contact them until they pay a membership donation, ask for a membership bursary so they don't have to pay the fee personally, or tell us to go away;
  • to run a joyful election for the 2017 board;
  • [your goal here]