Difference between revisions of "Vision proposal 2016"

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(Created page with "Sugar is a leading learning platform used every day by nearly 3 million children around the world. Sugar provide an unique set of activities that encourage self-discovery and...")
 
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Sugar is a leading learning platform used every day by nearly 3 million children around the world. Sugar provide an unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly into the learning experience.  
 
Sugar is a leading learning platform used every day by nearly 3 million children around the world. Sugar provide an unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly into the learning experience.  
 
We believe that Sugar is the best means of engaging young children in the world of learning.
 
We believe that Sugar is the best means of engaging young children in the world of learning.
We believe that Sugar is the best learning platform for children.
+
'''We believe that Sugar is the best learning platform for children'''.
 
   
 
   
 
Our ambition is that Sugar could be accessible for any children, any teacher in any school.  
 
Our ambition is that Sugar could be accessible for any children, any teacher in any school.  
We want to expand the Sugar community so Sugar could be used in all countries, all languages and all cultures.  
+
'''We want to expand the Sugar community so Sugar could be used in all countries, all languages and all cultures'''.  
  
 
Sugar was developed originally for the One Laptop per Child project and the XO laptop.
 
Sugar was developed originally for the One Laptop per Child project and the XO laptop.
Our ambition is that Sugar could be used on any device: from a computer, a tablet or a smartphone.
+
'''Our ambition is that Sugar could be used on any device: from a computer, a tablet or a smartphone'''.

Revision as of 11:03, 1 April 2016

Sugar is a leading learning platform used every day by nearly 3 million children around the world. Sugar provide an unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly into the learning experience. We believe that Sugar is the best means of engaging young children in the world of learning. We believe that Sugar is the best learning platform for children.

Our ambition is that Sugar could be accessible for any children, any teacher in any school. We want to expand the Sugar community so Sugar could be used in all countries, all languages and all cultures.

Sugar was developed originally for the One Laptop per Child project and the XO laptop. Our ambition is that Sugar could be used on any device: from a computer, a tablet or a smartphone.