Difference between revisions of "Vision proposal 2016"

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(Add software freedom, specifically GPL compatibility)
(Minor tweaks to phrasing)
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Sugar is a high quality software platform for children to learn with, especially younger children.
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Sugar is high quality software for children to learn with, especially younger children.
  
Sugar provides a framework for programs that encourage learning through self-discovery.
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Sugar itself is a framework for programs called "Sugar Activities," which encourage learning through self-discovery. Collaboration, expression, and reflection are integrated into each Activity.
  
Collaboration, expression, and reflection are integrated into every Sugar program.
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Every Activity respects every user's freedom to run, study, modify and redistribute it, governed by software licenses compatible with the GNU General Public License.
 
 
Every Sugar program respects every user's freedom to run, study, modify and redistribute it, by licenses compatible with the GNU General Public License.
 
  
 
Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world.
 
Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world.
  
We are growing our community to include users and contributors in all countries, in all languages, and in all cultures.
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We grow our community to include users and contributors in all countries, in all languages, and in all cultures.
  
We are developing our software to run on every computer device, from desktops and laptops to tablets and smartphones.
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We develop our software to run on every computer device, from desktops and laptops to tablets and smartphones.
  
Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.
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Sugar began in 2005 as part of the One Laptop Per Child project. Today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.
  
 
2016 Goals Include
 
2016 Goals Include
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* migrating all activity development to Github
 
* migrating all activity development to Github
 
* cleaning up all sugar labs websites, starting with the wiki and issue tracker
 
* cleaning up all sugar labs websites, starting with the wiki and issue tracker
 +
* porting the most popular Activities to Sugarizer, a web-based version of Sugar
 
* etc
 
* etc

Revision as of 19:26, 5 April 2016

Sugar is high quality software for children to learn with, especially younger children.

Sugar itself is a framework for programs called "Sugar Activities," which encourage learning through self-discovery. Collaboration, expression, and reflection are integrated into each Activity.

Every Activity respects every user's freedom to run, study, modify and redistribute it, governed by software licenses compatible with the GNU General Public License.

Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world.

We grow our community to include users and contributors in all countries, in all languages, and in all cultures.

We develop our software to run on every computer device, from desktops and laptops to tablets and smartphones.

Sugar began in 2005 as part of the One Laptop Per Child project. Today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.

2016 Goals Include

  • migrating all activity development to Github
  • cleaning up all sugar labs websites, starting with the wiki and issue tracker
  • porting the most popular Activities to Sugarizer, a web-based version of Sugar
  • etc