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| ==Milestones - Fall 2010== | | ==Milestones - Fall 2010== |
− | * By Week 7 | + | * Week 7 |
| ** <s>Gain git access (.5 hrs) </s> | | ** <s>Gain git access (.5 hrs) </s> |
| ** Evaluate game direction and idea (2 hrs) | | ** Evaluate game direction and idea (2 hrs) |
| ** <s>Determine whether to reuse or refuse the current PacMath code (.5 hrs)</s> - Reuse | | ** <s>Determine whether to reuse or refuse the current PacMath code (.5 hrs)</s> - Reuse |
| <br/> | | <br/> |
− | * By Week 8 | + | * Week 8 |
| ** Document game idea and play (2 hrs) | | ** Document game idea and play (2 hrs) |
| ** Decide on feedback mechanism (Score, Lives, …) (1 hr) | | ** Decide on feedback mechanism (Score, Lives, …) (1 hr) |
| ** Refactor collision detection system (5 hrs) | | ** Refactor collision detection system (5 hrs) |
| <br/> | | <br/> |
− | * By Week 9 | + | * Week 9 |
| ** Sugarize the activity (5 hrs) | | ** Sugarize the activity (5 hrs) |
| ** Implement multiple level capability (5 hrs) | | ** Implement multiple level capability (5 hrs) |
| ** Refine ghost movement (5 hrs) | | ** Refine ghost movement (5 hrs) |
| <br/> | | <br/> |
− | * By Week 10 | + | * Week 10 |
| ** Improve game speed (5 hrs) | | ** Improve game speed (5 hrs) |
| ** Beautify game, intuitively redesign the UI (5 hrs) | | ** Beautify game, intuitively redesign the UI (5 hrs) |
| <br/> | | <br/> |
− | * By Week 11 | + | * Week 11 |
| ** Finishing touches (2 hrs) | | ** Finishing touches (2 hrs) |
| ** Usability testing (2 hrs) | | ** Usability testing (2 hrs) |