Difference between revisions of "Vision proposal 2016"

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(Created page with "Sugar is a leading learning platform used every day by nearly 3 million children around the world. Sugar provide an unique set of activities that encourage self-discovery and...")
 
 
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Sugar is a leading learning platform used every day by nearly 3 million children around the world. Sugar provide an unique set of activities that encourage self-discovery and allow collaboration, expression, and reflection directly into the learning experience.
 
We believe that Sugar is the best means of engaging young children in the world of learning.
 
We believe that Sugar is the best learning platform for children.
 
 
Our ambition is that Sugar could be accessible for any children, any teacher in any school.
 
We want to expand the Sugar community so Sugar could be used in all countries, all languages and all cultures.
 
  
Sugar was developed originally for the One Laptop per Child project and the XO laptop.
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The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!
Our ambition is that Sugar could be used on any device: from a computer, a tablet or a smartphone.
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Proposal 1:
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“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."
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Proposal 2:
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[your proposal here...]
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You may also enjoy related pages:
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* [[2016 Goals]]
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* [[Mission proposal 2016]]
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* [[Vision_proposal_2016/Call_1]]
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* [[Vision_proposal_2016/Call_2]]
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<hr>
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Sugar is high-quality software for learning, especially by younger children.
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Sugar is designed for use by people who do not yet have regular or reliable internet access.
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The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).
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A web-based version is under development for tablets and phones, called Sugarizer.
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Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.
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Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
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Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.
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Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.
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Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.
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In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.
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We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.
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We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.
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We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.
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We make things to think with.
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Join us.

Latest revision as of 09:59, 15 April 2017

The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!

Proposal 1:

“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."

Proposal 2:

[your proposal here...]

You may also enjoy related pages:


Sugar is high-quality software for learning, especially by younger children.

Sugar is designed for use by people who do not yet have regular or reliable internet access.

The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).

A web-based version is under development for tablets and phones, called Sugarizer.

Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.

Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.

Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.

Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.

Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.

In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.

We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.

We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.

We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.

We make things to think with.

Join us.