Difference between revisions of "Vision proposal 2016"

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''2016-May-2 The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!''
 
  
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The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!
 
 
Sugar is high-quality software for learning with a special focus on the needs of younger children.
 
 
 
Sugar is designed for use with or without direct internet access, so it can be used by children do not yet have regular or reliable internet access.  
 
  
The Sugar desktop runs on inexpensive desktop and laptop computers; a web-based version is under development for tablets and phones.
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Proposal 1:
  
Sugar Activities are applications that run in the Sugar desktop and/or on the web. Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
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“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."
  
Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.
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Proposal 2:
  
Sugar development began in 2006 as part of the One Laptop per Child (OLPC) project.
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[your proposal here...]
  
In 2016, the Sugar community is global; we aspire to include users and contributors in all countries, all languages, and all cultures.
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You may also enjoy related pages:
  
We are Sugar Labs, a volunteer-led and non-profit organization in service to the Sugar community.
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* [[2016 Goals]]
 
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* [[Mission proposal 2016]]
We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.
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* [[Vision_proposal_2016/Call_1]]
 
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* [[Vision_proposal_2016/Call_2]]
We raise funds and use them to accelerate the progress of our Members, enabling their access to laptops, travel, and more.
 
 
 
We make things to think with. Join us.
 
  
 
<hr>
 
<hr>
  
Our 2016 goals include:
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Sugar is high-quality software for learning, especially by younger children.
  
Software:
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Sugar is designed for use by people who do not yet have regular or reliable internet access.
  
* successfully completing 6 GSoC projects;
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The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).
* making 2 releases of Sugar, one in February and one in October;
 
* Allow running Sugar Activities outside Sugar;
 
* porting 5 Activities to Sugarizer, a web-based version of Sugar;
 
* Localize all 5 activities/games that were produced in Collaboration with the Children of the Seed-Programmers Workshop+SugarCamp in Chía (La ciudad de la luna ;) Colombia on 2014;
 
  
* Make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos;
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A web-based version is under development for tablets and phones, called Sugarizer.
** Sugarizer becomes self-translatable, and via sugar-web thus make sugar desktop self-translatable;
 
  
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Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.
  
Organization:
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Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
  
* fully staffing all boards, offices, and committees;
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Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.
  
* making XO-4s&mdash;the machine we aspired to build at OLPC in 2006 is available as the XO-4 laptop&mdash;available from us pre-installed with the 2016 release of Sugar individually or in batches of 20+ with 1+ school server units, so any developer can get one conveniently and any classroom-sized group anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down;
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Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.
** organizing a new laptop for kids with a 10" screen and larger keyboard than the XO, so adults can use it too (similar to the 10" macbook pro from around 2004, or many 10" chromebooks today) that has '''zero proprietary software''' (bios, firmware, drivers, soundcard, wifi, graphics card, etc) and is FSF endorsed
 
  
* consolidating all active development to Github;
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Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.
  
** Making the github org membership a 'badge of honor' similar to [http://lists.sugarlabs.org/archive/iaep/2011-July/013736.html the old certificates];
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In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.
  
* cleaning up all Sugar Labs websites, starting with the wiki and issue tracker;
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We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.  
 
 
** Providing a step-by-step guide on the homepage website to setting up a 2016 vintage deployment device&mdash;one that can be purchased in quantities of 30+ for under $100 each&mdash;that covers where to buy them, how install Sugar on all of them at the time of deployment;
 
 
 
** Successfully applying to https://education.github.com/pack
 
 
 
** liberate the ''Learning To Change The World'' text;
 
  
* Setting up a membership donation programme to elevate members to "supporting" members
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We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.
  
** Developing an supporting members list, by making a 'super list' with as many possible members as possible, such as from [[Special:LastUserLogin]] (admins only) and mailman and [[Sugar_Labs/Members/List]], and then making persistent attempts to contact them until they pay a membership donation, ask for a membership bursary so they don't have to pay the fee personally, or tell us to go away
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We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.
  
* Running a joyful election for the 2017 board
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We make things to think with.  
** Deploying a SL instance of the https://dem.tools Elections app (https://github.com/nditech/elections)
 
  
* [your goal here]
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Join us.

Latest revision as of 09:59, 15 April 2017

The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!

Proposal 1:

“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."

Proposal 2:

[your proposal here...]

You may also enjoy related pages:


Sugar is high-quality software for learning, especially by younger children.

Sugar is designed for use by people who do not yet have regular or reliable internet access.

The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).

A web-based version is under development for tablets and phones, called Sugarizer.

Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.

Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.

Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.

Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.

Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.

In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.

We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.

We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.

We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.

We make things to think with.

Join us.