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Within the game there will be multiple menus. Here we will outline what each menu's purpose is and each of the buttons/controls that will be available through the menu.
 
Within the game there will be multiple menus. Here we will outline what each menu's purpose is and each of the buttons/controls that will be available through the menu.
 
===== Main Menu =====
 
===== Main Menu =====
      The purpose of the Main Menu is to allow the player to begin a game and exit the game if they want to stop playing.
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The purpose of the Main Menu is to allow the player to begin a game and exit the game if they want to stop playing.
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      New Game - The player can start a new game from the first level.
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*Tutorial/instruction - Material to be covered before playing the game
      Continue - This will bring the player to the Continue Menu.
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      ** Class Stats - This option has not been developed yet and is something we will do only if we have the time. It would allow the player to view how well each student is doing in the game.
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*New Game - The player can start a new game from the first level.
      ** Options - This option has not been developed yet and is something we will do only if we have the time. It would allow the to change different game options.
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      Close Game - This would simply close the game.
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*Continue - This will bring the player to the Continue Menu.
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** Class Stats - This option has not been developed yet and is something we will do only if we have the time. It would allow the player to view how well each student is doing in the game.
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** Options - This option has not been developed yet and is something we will do only if we have the time. It would allow the to change different game options.
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*Close Game - This would simply close the game.
    
===== Continue Menu =====
 
===== Continue Menu =====
      This menu would let the player choose whether they want to restart from where they left off, or just start from one of the lessons they have already completed.
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This menu would let the player choose whether they want to restart from where they left off, or just start from one of the lessons they have already completed.
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*Continue - This would let the player start back up from the most recent Continue Point.
   −
      Continue - This would let the player start back up from the most recent Continue Point.
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*Level Select Dialog - This would allow the player to start from the beginning of any lesson/level they have already completed rather than starting from where they left off last time.
      Level Select Dialog - This would allow the player to start from the beginning of any lesson/level they have already completed rather than starting from where they left off last time.
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      Back -This would take the player back to the Main Menu.
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*Back -This would take the player back to the Main Menu.
    
===== Stats/Inventory =====
 
===== Stats/Inventory =====
      This menu would allow the player to view their stats and health and stuff.
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This menu would allow the player to view their stats and health and stuff.
   −
      Item Equip Slots(x4) - These would be options that allow the player to switch what weapons, armor and equipment the have equipped.
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*Item Equip Slots(x4) - These would be options that allow the player to switch what weapons, armor and equipment the have equipped.
      Return to Game - Exits the stats screen and returns to the game.
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*Return to Game - Exits the stats screen and returns to the game.
    
===== Pause =====
 
===== Pause =====
      This is the menu the player would find when they pause the game.
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This is the menu the player would find when they pause the game.
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*Save - This would allow the player to save and continue playing.
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*Save and Quit - This would allow the player to save and then return to the Main Menu.
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      Save - This would allow the player to save and continue playing.
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*Quit without Save - This would allow the player to return to the Main Menu without saving their game.
      Save and Quit - This would allow the player to save and then return to the Main Menu.
  −
      Quit without Save - This would allow the player to return to the Main Menu without saving their game.
      
===== Shop Screen =====
 
===== Shop Screen =====
      This is the screen the player would encounter when they enter the shop.
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This is the screen the player would encounter when they enter the shop.
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*Buy Menu - This leads the player to the Buy Items Menu.
   −
      Buy Menu - This leads the player to the Buy Items Menu.
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*Sell Menu - This leads the player to the Sell Items Menu.
      Sell Menu - This leads the player to the Sell Items Menu.
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      Exit - this exits the shop.
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*Exit - this exits the shop.
    
===== Buy Items Menu =====
 
===== Buy Items Menu =====
      This menu would just be a list of all the items that a player can buy and how much they cost and then the player would select one to purchase it.
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This menu would just be a list of all the items that a player can buy and how much they cost and then the player would select one to purchase it.
    
===== Sell Items Menu =====
 
===== Sell Items Menu =====
      This menu would just be a list of all the items that a player can sell and how much they are worth and then the player would select one to sell it.
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This menu would just be a list of all the items that a player can sell and how much they are worth and then the player would select one to sell it.
    
===== BATTLE - Main Battle Menu =====
 
===== BATTLE - Main Battle Menu =====
      This menu is the main menu that is brought up when battle begins.
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This menu is the main menu that is brought up when battle begins.
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*Basic Attack - This performs a basic attack. If the player gets a critical hit it brings them to the Critical Hit Screen.
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*Division Attack Screen (Special attack)- This brings up the screen to perform a Division based attack.
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*Geometry Attack Screen (Magic attack)- This brings up the screen to perform a Geometry based attack.
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*Use Item Screen - This brings up the screen to use an item.
   −
      Basic Attack - This performs a basic attack. If the player gets a critical hit it brings them to the Critical Hit Screen.
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*Flee Battle - This option gives the player a chance to flee battle.
      Division Attack Screen - This brings up the screen to perform a Division based attack.
  −
      Geometry Attack Screen - This brings up the screen to perform a Geometry based attack.
  −
      Use Item Screen - This brings up the screen to use an item.
  −
      Flee Battle - This option gives the player a chance to flee battle.
      
===== BATTLE - Critical Hit Screen =====
 
===== BATTLE - Critical Hit Screen =====
      This screen is where the player is brought when they get a critical hit. They are given a basic math problem of some kind(Add, Subtract, Divide, or Multiply) and must solve it to get extra damage.
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This screen is where the player is brought when they get a critical hit. They are given a basic math problem of some kind(Add, Subtract, Divide, or Multiply) and must solve it to get extra damage.
   −
      Numpad - This will be a basic 0-9 numpad that is used to type an answer into the dialog. It will also have an Enter, and Delete option.
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*Numpad - This will be a basic 0-9 numpad that is used to type an answer into the dialog. It will also have an Enter, and Delete option.
      Problem Display - This will be the display which shows the problem that must be solved and will have a dialog box to put the answer in.
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*Problem Display - This will be the display which shows the problem that must be solved and will have a dialog box to put the answer in.
    
===== BATTLE - Use Item Screen =====
 
===== BATTLE - Use Item Screen =====
      This screen will basically just have the items available to you in battle listed on it so that the player can select which they want to use.
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This screen will basically just have the items available to you in battle listed on it so that the player can select which they want to use.
    
===== BATTLE - Fractions Attack Screen =====
 
===== BATTLE - Fractions Attack Screen =====
      This screen will allow the player to perform a Fractions based attack. The layer will have some target number that they have to get through using the fractions given to them. Each time the player chooses
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This screen will allow the player to perform a Fractions based attack. The layer will have some target number that they have to get through using the fractions given to them. Each time the player chooses
      one fraction it will be replaced on screen with a new one.
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one fraction it will be replaced on screen with a new one.
   −
      Fraction to use(x5) - This will be a list of 5 possible fractions to use and each one will be selectable. When one is chosen it will be replaced with something else.
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*Fraction to use(x5) - This will be a list of 5 possible fractions to use and each one will be selectable. When one is chosen it will be replaced with something else.
      Undo - This simply allows them to undo the last couple choices they made.
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      Addition Display - This will be a long dialog that will have the target number they are trying to reach on one side, and all of the fractions they have chosen so far on the other. Whenever the player
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*Undo - This simply allows them to undo the last couple choices they made.
      chooses another fraction to add to their total the fraction will be added to the list in this dialog.
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*Addition Display - This will be a long dialog that will have the target number they are trying to reach on one side, and all of the fractions they have chosen so far on the other. Whenever the player
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chooses another fraction to add to their total the fraction will be added to the list in this dialog.
    
===== BATTLE - Geometry Attack Scren =====
 
===== BATTLE - Geometry Attack Scren =====
      On this screen the player will have to solve some sort of Geometry based problem  y adding shapes to a graph in the right position to represent a Reflection, or Translation, etc...
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On this screen the player will have to solve some sort of Geometry based problem  y adding shapes to a graph in the right position to represent a Reflection, or Translation, etc...
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*Graph/Geometry Display - This is a dialog with graph in it that will display on top of, or next to, an enemy so that the player can manipulate shapes and such on it.
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      Graph/Geometry Display - This is a dialog with graph in it that will display on top of, or next to, an enemy so that the player can manipulate shapes and such on it.
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*Shapes Numpad - This will be a 12 button Numpad but instead of Numbers it will have 3 basic shapes, 3 complex shapes, an Undo button, a finish button, and arrow keys to move he shapes around the graph.
      Shapes Numpad - This will be a 12 button Numpad but instead of Numbers it will have 3 basic shapes, 3 complex shapes, an Undo button, a finish button, and arrow keys to move he shapes around the graph.
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The shape buttons will add the corresponding shape to the graph.
                      The shape buttons will add the corresponding shape to the graph.
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The Undo button will undo the addition of the most recent shape, it will not undo movements.
                      The Undo button will undo the addition of the most recent shape, it will not undo movements.
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The Finish button will act as an Enter button and will perform the attack if the player answered the problem correctly.
                      The Finish button will act as an Enter button and will perform the attack if the player answered the problem correctly.
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The arrow keys will move the currently selected shape around the graph. There will be Up, Down, Left, and Right keys.
                      The arrow keys will move the currently selected shape around the graph. There will be Up, Down, Left, and Right keys.
      
=== Controls ===
 
=== Controls ===
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