Activity Team/Packaging Ideas: Difference between revisions
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Installing activities on every sugarized GNU/Linux distribution(not only XO) | {{TOCright}} | ||
just by clicking on icon in | == Goal == | ||
Installing activities on every sugarized GNU/Linux distribution (not only the XO) | |||
just by clicking on an icon in activities.sugarlabs.org is the goal. | |||
= Problems to solve = | == Problems to solve == | ||
* | * Install proper dependencies. Most activities rely on a standard set of Sugar dependencies like PyGTK, Squeak, GStreamer, and PyGame. But others have special dependencies that need to be installed on the target system before the activity can run. | ||
* | * Install the activity itself. | ||
** | ** Blobs in activities. Some activities (Colors, Oficina, Bounce, WikiBrowse) include compiled code, like executables or Python extension modules. | ||
** | ** Should we build non-pure-python activities while installing, or use binary packages? | ||
** | ** And in general, how to treat a variety of platforms: x86, x86_64 and future ARM, MIPS? | ||
= Proposal schemas = | == Proposal schemas == | ||
== Distro teams should take care | === Distro teams should take care of it === | ||
. | |||
It could be a meta package that is linked to frequently used dependencies (like csound/pygame/etc.). | |||
Pro | Pro | ||
* | * That's enough for the XO [[User:Alsroot|alsroot]] 12:36, 13 January 2009 (UTC) | ||
* | * Many activities just rely on the standard Sugar dependencies, it's really just a few special ones. | ||
Contra | Contra | ||
* | * That's not enough for the rest of the distros <br> each distro team has to work out the same work <br> like inventing their own mechanisms to treat activity dependencies, etc. [[User:Alsroot|alsroot]] 12:36, 13 January 2009 (UTC) | ||
== Invent-own/reuse- | === Invent-own/reuse-existing packaging format === | ||
Pro | Pro | ||
* | * Could possibly come up with a solution that works very well specifically for Sugar. | ||
Contra | Contra | ||
* ... | * A lot of work solving a problem has been solved already on each system. | ||
* Might conflict with the target system's native package manager. | |||
* Package managers tend to present confusing user interfaces to the user. | |||
== Sugar is like | === Sugar is like Firefox and activities are like addons === | ||
Pro | Pro | ||
* | * Simplest version, what we have now. | ||
Con | |||
* | * What about the variety of possible dependencies, should we pre-install them all? [[User:Alsroot|alsroot]] 12:36, 13 January 2009 (UTC) | ||
=== Use distro-specific activities installer === | |||
This is a kind of [[#Invent-own/reuse-existing packaging format]] packaging format, but it moves the center of gravity to a distro-specific installer from the packaged activity itself. | |||
The activity.info file would include a list of dependency names, which come from a predefined list. The distro-specific installer backend would be responsible for parsing the list and installing the correct dependencies. | |||
Pro | Pro | ||
* | * Dependencies in activity could be formatted in a simple way (like 'Require: pygames'), and the installer should resolve it to the proper native package(s); in that way, it demands a common naming scheme [[User:Alsroot|alsroot]] 12:36, 13 January 2009 (UTC) | ||
Contra | Contra | ||
* | * That says nothing about installing activity itself. [[User:Alsroot|alsroot]] 12:36, 13 January 2009 (UTC) | ||
* ... | |||
=== combined Source+Binary package === | |||
This is a new package format fitted to the special needs of Sugar. Unlike Java (where--at least in theory--compiled bytecode | |||
suffices); we need to cope with architecture-dependent files. | |||
Some of the ideas are already mentioned in other solutions outlined above, but each on its own doesn't solve the whole problem. | |||
Using a whole new format (even if recycling parts of other formats, e.g., the current Bundle format) will require some | |||
engineering, but [[User:Sascha_silbe|I]]MO trying to fit existing formats to ours will take nearly as much time near-term, and | |||
cause more trouble, long-term. If designed properly, it might even get used as a standard interchange format for other systems. | |||
==== Package contents ==== | |||
* metadata (title, author, etc.) | |||
* software dependency information | |||
* hardware dependency information | |||
* source code for all architecture-dependent files | |||
* optional: source code for dependencies | |||
* optional: prebuilt architecture-dependent files with a checksum of the source used at build time | |||
* Rainbow security information | |||
==== Software dependencies ==== | |||
Dependencies are a rather hard problem. We need to ensure that the right package (naming) in exactly the right version | |||
(forward and backwards compatibility), linked against the right libraries (recursive dependencies) using a matching | |||
ABI (architecture dependency). | |||
The easiest way to ensure this is to bundle all dependencies with the Activity. But this might have severe drawbacks: | |||
* Bundles might get very large (imagine adding half of Gnome to Read) | |||
* Installation might take several hours (think of building xulrunner on an XO) | |||
* old, buggy versions of libraries might get used (can be quite annoying) | |||
Thus, it makes sense to let at least some of the dependencies get handled by the underlying OS. The new bundle format will | |||
contain a dependency tree with the following information for each entry: | |||
* generic package name (usually the name chosen by the original author) | |||
* minimum version | |||
* maximum version | |||
* source code URL (optional, but recommended) | |||
Part of the installer will be OS-dependent: the generic name needs to be translated to an OS specific one (e.g., according | |||
to Debian Python Policy) and dependencies need to be resolved (e.g., via apt for Debian). If there's Internet connectivity, | |||
it might try to download the source from the given URL (advanced voodoo: check for new versions as well), if no OS package | |||
is available. | |||
The dependency tree will get processed bottom up: each time a dependency cannot be met (not available, conflicts with | |||
already-installed package, ...), all higher-level dependencies will need to get built from source as well (to make | |||
sure the ABI matches). | |||
Packages might also '''provide''' dependencies to other packages (thus there might be "library packages" bundling libraries | |||
required by a lot of Activities). The security implications of this need to be carefully considered, though. | |||
==== Hardware dependencies ==== | |||
Some Activities require special hardware (e.g., sensor module) or are known not to work on certain (sets of) architectures, e.g., | |||
because the code is not 64-bit-clean. When trying to install an Activity, it's better to warn the user about this than wasting his/her time | |||
(but of course, with the option to install anyway, so it could be adapted to the available hardware). | |||
==== Prebuilding ==== | |||
As building from source might take a significant amount of time, it might be useful (bundle size/build time tradeoff) to | |||
ship with prebuilt architecture-dependent files. | |||
Usually, each architecture can only build files for itself (native compilation), not for others (cross-compilation). To ensure | |||
outdated files are rebuilt, a checksum of the source code used for building will be added. It doesn't need to be a cryptographic hash, | |||
just ensure that source changes cause a rebuild. | |||
Sites like activities.sugarlabs.org might provide several packages, each prebuilt for a different platform (using buildbots), or none at | |||
all to reduce download size. | |||
=== Sugar Platform === | |||
Maybe most reasonable decision (at least for 0.84) is declaring "Sugar Platform" to be a set of all non-sugar components that activity developers could rely on. | |||
[[Category:Activity]] | [[Category:Activity Team]] | ||
[[Category:Idea]] | |||