Fortune Hunter/Education: Difference between revisions
KnightMearh (talk | contribs) No edit summary |
KnightMearh (talk | contribs) |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 129: | Line 129: | ||
:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received. | :• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received. | ||
:• '''Dungeon''': A | :• '''Dungeon''': A series of levels connected to one another following the same theme, ending with a boss fight. | ||
:• '''Enemy''': A hostile opponent faced in the game. | :• '''Enemy''': A hostile opponent faced in the game. | ||
| Line 152: | Line 152: | ||
:• '''Key Item''': Important items found in the game required for progression. | :• '''Key Item''': Important items found in the game required for progression. | ||
:• '''Level''': A map consisting of multiple rooms which the player must explore in order to find the exit. | |||
:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area. | :• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area. | ||
| Line 170: | Line 172: | ||
== Instruction == | == Instruction == | ||
: | :Fortune Hunter has begun to adapt the game play for classroom use. Instead of the originally-intended method of controlling the content the player will face during his or her journey throughout the game's story, we decided it's better to just provide a "[http://wiki.sugarlabs.org/go/Fortune_Hunter/Game_Features#Training_Mode Training Mode]". For use inside the classroom, please follow this easy lesson plan instruction. | ||
::1. Every player can power on their XO and launch Fortune Hunter. | |||
::2. Instruct students to navigate to and select Training Mode. | |||
::3. Instruct students to select Options and have them change them as desired. The options can always be changed prior to launching a game. The game will also save the latest options set and skipping this step from now on will keep these same options in effect. | |||
::4. Instruct students to select the type of training mode, Endless-Merchant or Endless-Battle. Students will earn extra money or rewards for their profile in the single player campaign based on their progress of these training types. | |||
::5. While students play, you will be able to view their overall progress on topics and accumulate information on the class. | |||
== Rationale == | == Rationale == | ||