PacMath: Difference between revisions
| (16 intermediate revisions by 2 users not shown) | |||
| Line 25: | Line 25: | ||
==Education== | ==Education== | ||
[[Media: | [[Media: PacMath_Lesson_Plan.doc]] | ||
Current Standards to be addressed with in this project: <br> | Current Standards to be addressed with in this project: <br> | ||
| Line 40: | Line 40: | ||
==Game Elements== | ==Game Elements== | ||
;Activity Icon | ;Activity Icon | ||
[[Image: Pacmath-icon.svg|frame|none|alt=startscreen|Version 1]] | [[Image: Pacmath-icon.svg|frame|none|alt=startscreen|Version 1]] [[Image: Pacmath-icon_copy.svg|frame|none|alt=startscreen|Version 2]] | ||
[[Image: Pacmath-icon_copy.svg|frame|none|alt=startscreen|Version 2]] | |||
==How It Works== | ==How It Works== | ||
[[Media: | [[Media: PacMath_User_Manual.doc]] | ||
*One Player | *One Player | ||
| Line 52: | Line 51: | ||
**If the player eats a Power Pellet (4 per level) the ghosts freeze for a few seconds | **If the player eats a Power Pellet (4 per level) the ghosts freeze for a few seconds | ||
**Player has to eat the Enemy with the correct answer | **Player has to eat the Enemy with the correct answer | ||
**If the player eats the wrong answer they lose a life, and continue playing, the ghost is warped back to its spawn | **If the player eats the wrong answer they lose a life, and continue playing, the ghost is warped back to its spawn point | ||
**If the player eats 100 regular pellets they gain a life | **If the player eats 100 regular pellets they gain a life | ||
***A life is an answer attempt, if you run out of lives the game ends | ***A life is an answer attempt, if you run out of lives the game ends | ||
**After the three ghosts have been eaten and answered correctly, a new 'level' (so to speak) begins | **After the three ghosts have been eaten and answered correctly, a new 'level' (so to speak) begins | ||
***At the start of each level, three questions are generated of random operation type (+, -, /, x) | |||
*Questions | *Questions | ||
**Random question generation | **Random question generation | ||
**The answer has a programmable limit | **The answer has a programmable limit (12 by default) | ||
**Current Types | **Current Types | ||
***Multiplication tables | ***Multiplication tables | ||
| Line 69: | Line 69: | ||
***Inequalities (given a number, find which ghost's answer is greater than or less than the number) | ***Inequalities (given a number, find which ghost's answer is greater than or less than the number) | ||
***Basic Algebra problems (solve for x) | ***Basic Algebra problems (solve for x) | ||
***Fractions | |||
===Features=== | ===Features=== | ||
*PacMath | *PacMath | ||
**User will control a yellow sprite | **User will control a yellow sprite | ||
**User will attempt to | **User will attempt to "eat" numbered sprites based on mathematical questions | ||
*Question sets | *Question sets | ||
** | **Question type randomly generated at game start | ||
**Instructor will be able to see the rankings of a particular student | *Future Features | ||
* | **Instructor will be able to see the rankings of a particular student | ||
** | **Student or teacher will be able to choose question type | ||
* | **Top 10 scores will be recorded and displayed while game is paused | ||
**Adjustable speed (faster for more of a challenge) | |||
===Controls=== | ===Controls=== | ||
User will be able to interact with the game through | User will be able to interact with the game through the keyboard | ||
*Keyboard | *Keyboard | ||
**UP-ARROW will move sprite up | **UP-ARROW will move sprite up | ||
| Line 88: | Line 90: | ||
**RIGHT-ARROW will move sprite right | **RIGHT-ARROW will move sprite right | ||
**LEFT-ARROW will move sprite left | **LEFT-ARROW will move sprite left | ||
**P will pause and resume the game | **P will pause and resume the game | ||
* | *Future Controls - GameBoy mode | ||
**UP-ANGLE will move sprite up | **UP-ANGLE will move sprite up | ||
**DOWN-ANGLE will move sprite down | **DOWN-ANGLE will move sprite down | ||
**RIGHT-ANGLE will move sprite right | **RIGHT-ANGLE will move sprite right | ||
**LEFT-ANGLE will move sprite left | **LEFT-ANGLE will move sprite left | ||
**SQUARE will pause and resume the game | **SQUARE will pause and resume the game | ||
== | ==Developer Information== | ||
===Code Structure=== | |||
Update: 11/16/2010, Current documentation is located at [http://mikekitson.com/pacmath/ http://mikekitson.com/pacmath/] | |||
Update: <s>2/25/2010, as of this date we have our latest up to date code structure with comments and modules on the following website [http://people.rit.edu/yah3133/ http://people.rit.edu/yah3133/]</s> | |||
Components: | |||
*Question generation | *Question generation | ||
*Mazes | *Mazes | ||
| Line 112: | Line 115: | ||
*Setup (for loading on the XO) | *Setup (for loading on the XO) | ||
==Development== | ===Development=== | ||
The code for this project is located at the [http://git.sugarlabs.org/projects/pacmath Git.SugarLabs.org] repositories. | The code for this project is located at the [http://git.sugarlabs.org/projects/pacmath Git.SugarLabs.org] repositories. | ||
| Line 127: | Line 130: | ||
* [[user:dxr4305|Dennis Rodriguez]], email: dxr4305 [at] rit.edu | * [[user:dxr4305|Dennis Rodriguez]], email: dxr4305 [at] rit.edu | ||
==Bugs== | ====Contribute==== | ||
To help contribute to PacMath, check out the code and contact | |||
* [[user:classclownfish|Abbi Honeycutt]], email: amh7732 [at] rit.edu | |||
* [[user:Michael_Kitson|Michael Kitson]], email: msk5293 [at] rit.edu | |||
===Bugs/Todo=== | |||
*Game size is not the proper size for the XO (too small) | |||
**Potential Fix: Increase block size from 25px to 33px | |||
***Grid stays 25x25, each point on the grid is 33x33 | |||
***Right hand answer frame increases to 375px in width (from 275px) | |||
***Bottom question frame stays 75px in height | |||
*Support input via alternate controls while in ebook mode | |||
**Directional angles and square button to pause | |||
*Permanent Documentation solution is required | |||
**non-personal site | |||
**run epydoc nightly for up-to-date documentation | |||
==Milestones - Fall 2010== | ==Milestones - Fall 2010== | ||
| Line 148: | Line 168: | ||
* Week 10 | * Week 10 | ||
** <s>Improve game speed</s> (5 hrs) - runs great on the XO! | ** <s>Improve game speed</s> (5 hrs) - runs great on the XO! | ||
** <s>Beautify game, intuitively redesign the UI</s> (5 hrs) | ** <s>Beautify game, intuitively redesign the UI</s> (5 hrs) | ||
** Refine ghost movement (5 hrs) - deemed out of scope for current time frame | ** Refine ghost movement (5 hrs) - deemed out of scope for current time frame | ||
<br/> | <br/> | ||
* Week 11 | * Week 11 | ||
** Finishing touches (2 hrs) | ** Finishing touches (2 hrs) | ||
** Usability testing (2 hrs) | ** <s>Usability testing</s> (2 hrs) - delayed until sized to XO | ||
** Release evaluation (1 hr) | ** <s>Release evaluation</s> (1 hr) - delayed until sized to XO | ||
** Potential release (1 hr) | ** <s>Potential release</s> (1 hr) - delayed until sized to XO | ||
<br/> | <br/> | ||
Division of Labor: | Division of Labor: | ||
| Line 240: | Line 260: | ||
== License == | == License == | ||
All of PacMath is licensed | |||
http://i.creativecommons.org/l/by-sa/3.0/88x31.png | http://i.creativecommons.org/l/by-sa/3.0/88x31.png | ||
<br/> | <br/> | ||
[http://creativecommons.org/licenses/by-sa/3.0/us/ http://creativecommons.org/licenses/by-sa/3.0/us/] | [http://creativecommons.org/licenses/by-sa/3.0/us/ http://creativecommons.org/licenses/by-sa/3.0/us/] | ||