Difference between revisions of "Activities/Turtle Art/Help"
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Turtle Art, also known as Turtle Blocks, is an activity with a [https://logothings.wikispaces.com/ Logo-inspired] graphical "turtle" that draws colorful art based on snap-together visual programming elements. Its "low floor" provides an easy entry point for beginners. It also has "high ceiling" programming, graphics, mathematics, and Computer Science features which will challenge the more adventurous student. | Turtle Art, also known as Turtle Blocks, is an activity with a [https://logothings.wikispaces.com/ Logo-inspired] graphical "turtle" that draws colorful art based on snap-together visual programming elements. Its "low floor" provides an easy entry point for beginners. It also has "high ceiling" programming, graphics, mathematics, and Computer Science features which will challenge the more adventurous student. |
Revision as of 08:17, 21 April 2012
About Turtle Art
Turtle Art, also known as Turtle Blocks, is an activity with a Logo-inspired graphical "turtle" that draws colorful art based on snap-together visual programming elements. Its "low floor" provides an easy entry point for beginners. It also has "high ceiling" programming, graphics, mathematics, and Computer Science features which will challenge the more adventurous student.
Where to get Turtle Art
http://activities.sugarlabs.org/en-US/sugar/addon/4027
Note: There are two inter-compatible programs: Turtle Art and Turtle Blocks. Turtle Art, which closely parallels the Java version of Turtle Art maintained by Brian Silverman, offers a small subset of the functionality of Turtle Blocks. Turtle Blocks is the version included in the Sugar distribution. Sugar users probably want to use Turtle Blocks rather than Turtle Art. (Also see Turtle Confusion, a collection of programming challenges designed by Barry Newell.)
Using Turtle Art
Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.
You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) , Turtle (slow) or Bug (debug) buttons on the Project Toolbar.
The basics
Drawing shapes
Displaying things
Boxes, Stacks and the Heap
(aka variables, subroutines and the stack)
Mathematics
Make pie charts [1]
Keyboard, mouse and sensor input
Entering a multi digit number, exits with the number in 'box 1', [[2]]
Read sensors plugged into the microphone socket [3]
The Toolbars
<Activity-specific descriptions>
Learning with Turtle Art
Tony Forster and Mokurai have created a number of Turtle Art Tutorials on a wide range of math, programming, art, and Computer Science topics. There is also a substantial literature of educational materials using the Logo programming language, from which Turtle Art and Turtle Blocks derive. The Exploring with Logo series from MIT Press is particularly recommended for showing how far beyond simple graphics Logo can go. Mokurai recommends starting with his first three, specifically designed for helping beginners of all ages, starting with the preliterate in preschool.
- You be the Turtle without the computer.
- Mathematics and art, an introduction to TA.
- Counting
Extending Turtle Art
There are versions of Turtle Art in several programming languages and environments, including Logo, Python, Smalltalk, and others. Turtle Art can export programs in Logo, as explained below. There are programmable blocks in Turtle Art which make it possible to include any Python program within the Turtle Art world. The simplest case is a single function call used in a graphing program, but there is no inherent limit on what capabilities of Python one can add to TA.
Exporting to Berkeley Logo
Turtle Art can export its projects to Berkeley Logo (using either View Source or the Save as Logo button on the Project Toolbar) You can download the Berkeley Logo activity here.
Logo code generated from your project is viewable in the View Source panel in some versions of Turtle Art, but as of v100, the Turtle Art project itself is shown instead.
Note: The Save-as-Logo button saves to the Journal as "logosession.lg". UCB Logo does not yet access the Journal directly, so it is necessary to copy the project out of the Journal using the "copy-from-journal" command in the Terminal Activity and then accessing the project using the File menu within the UCB Logo Activity.
copy-from-journal logosession.lg
Alternatively, you can open the logosession in 'Write', copy the Logo code to the clipboard, and then paste it into the UCB Logo Activity.
Python Blocks in Turtle Art
There are two ways to create Python blocks: by loading sample code provided with Turtle Art or by loading Python code the your Journal.
loading sample code
A number of individual sample programs are provided. Clicking on the Load Python Block button on the Load/Save Toolbar will invoke a file-selector dialog. Select the sample that you want and it will be both copied to the Journal and loaded into a Python block.
loading code from the Journal
Clicking on a Python block that has been dragged onto the canvas from the Extras palette will invoke an object-selector dialog.
Select the Python code that that you want and that code will be loaded into the selected block.
You can't run a Python block by clicking on it, as that opens the object selector; instead attach the block to another one and click elsewhere on the stack you have created.
Which ever way you create them, multiple Python blocks can have different code loaded in them.
Modifying Turtle Art
Where to report problems
Credits
Turtle Art and Turtle Blocks were created and are maintained by Walter Bender.