Difference between revisions of "Activities/Turtle Art/Getting started"

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==Getting Started==
 
==Getting Started==
  
[[Image:TAvertical.png|300px]]
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There are several Turtle Art manuals:
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* [http://ht.ly/gqueN]
 +
 
 +
[[Image:New-TA-Repeat-block.png|300px]]
  
 
Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.
 
Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.
  
You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) , Turtle (slow) or Bug (debug) buttons [[File:Rabbitturtle.jpg |100px]] on the Project Toolbar.
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You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) , Turtle (slow) or Bug (debug) buttons [[File:Rabbitturtle.jpg |80px]] on the Project Toolbar.
  
 
===The basics===
 
===The basics===
 
<gallery>
 
<gallery>
 
File:TA-basics.png|Basic turtle graphics: 'forward', 'back', 'arc', and 'right' blocks
 
File:TA-basics.png|Basic turtle graphics: 'forward', 'back', 'arc', and 'right' blocks
File:TA-pencolor.png|Pen attributes: 'set pen color' block
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File:TA-pencolor.png|The 'set color' block affects pen trails, fill and text
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</gallery>
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<gallery>
 
File:TA-pensize.png|'set pen size' block
 
File:TA-pensize.png|'set pen size' block
File:Penupdown.jpg|Pen up and pen down
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File:Penupdown.jpg|'pen up' and 'pen down'
 
</gallery>
 
</gallery>
 
  
 
===Drawing shapes===
 
===Drawing shapes===
 
<gallery>
 
<gallery>
File:turtlesquare.jpg|Use the repeat block to draw shapes
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File:turtlesquare.jpg|Use the 'repeat' block to draw shapes
File:Turtlepolygon.jpg|This can be generalised to n sided polygons, store n in Box1
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File:Turtlepolygon.jpg|This can be generalised to n sided polygons, n is stored in 'box 1'
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</gallery>
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<gallery>
 
File:Turtlefilledtriangle.jpg|Use 'start fill' and 'end fill' to draw filled shapes
 
File:Turtlefilledtriangle.jpg|Use 'start fill' and 'end fill' to draw filled shapes
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File:TA-sample4.png|There's no limit
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</gallery>
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===Displaying things===
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<gallery>
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File:Hello world.jpg|Use 'print' to display in the print window
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File:TA-text.png|'show' block used to display at the turtle
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File:TA-image.png|'show' an image or video
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File:Showcamera.jpg|'show' the camera output
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File:Showsound.jpg|'show' plays sounds as well
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File:Printnumber.jpg|'print' and 'show' can display text or numbers including results of calculations
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File:Stringsandnumbers.jpg|'print' or 'show' mixed text and numbers, using '+'
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File:Speech.jpg|Text to speech. Load the Python block with the inbuilt sample code <i>speak.py</i>
 
</gallery>
 
</gallery>
  
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<gallery>
 
<gallery>
File:TA-box-eample.png|named variables:'store in' block
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File:TA-box-eample.png|Named variables: store a variable in 'box'
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File:Namedstacks.jpg|Named 'stacks' of blocks can be reused
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File:ActionBlocks.png|When a new named stack is created, a new action block is added to the palette.
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File:Collapsestack.jpg|Collapse a 'stack' of blocks to save space
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File:Pushpop.jpg|Store data in the first in last out heap using 'push' and 'pop'
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File:Turtlearray.jpg|Box names (and stack names) can be boxes, in this case (taken from the math-dice project), a one-dimensional array of 11 variables has been created.
 
</gallery>
 
</gallery>
  
 
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===Mathematics===
===Displaying things===
 
 
<gallery>
 
<gallery>
File:Hello world.jpg|Using 'print'\
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File:Mathoperators.jpg |Math operators including + - * / mod sqrt
File:Printnumber.jpg|'print' and 'show' can display numbers including results of calculations
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File:TA-if.png|Logical operations: flow control blocks accept >, <, =, and, not, or as input
File:Stringsandnumbers.jpg|'print' with text and numbers
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File:Pie2.png|Make pie charts [http://wiki.sugarlabs.org/go/File:Turtle_Art_Activity_pie_chart.ta]
File:TA-text.png|'show' block used for text
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File:Functionblock.jpg|Use Python functions, (accepts any of the [http://docs.python.org/library/time.html time] or [http://docs.python.org/library/math.html math] library functions)
File:TA-image.png|'show' an image, (movies, audio)
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File:Coordinates.png|Cartesian and polar coordinate grids
File:Showcamera.jpg|'show' the camera output
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File:CM-coordinate-grid.svg|Centimeter coordinate grid (XO only)
 
</gallery>
 
</gallery>
  
===Mathematics===
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===Keyboard, mouse and sensor input===
 
<gallery>
 
<gallery>
File:TA-if.png|logical operations: 'if' block
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File:Keyboardinput.jpg|Reading the keyboard
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File:Keyboard.png|Converting the keyboard output to a string
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File:Entertermnumber.jpg|Entering a multi digit number, exits with the number in 'box 1', [[http://wiki.sugarlabs.org/go/File:Turtle_Art_getnumber.ta]]
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File:Turtlemouse.jpg|Load the Python block with the sample code <i>push_mouse_event.py</i> to read mouse events
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File:Printloudness.jpg|Read the microphone
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File:Resistance.jpg|Read sensors plugged into the microphone socket [http://wiki.sugarlabs.org/go/Activities/TurtleArt/Using_Turtle_Art_Sensors]
 
</gallery>
 
</gallery>

Latest revision as of 17:22, 29 December 2012

Getting Started

There are several Turtle Art manuals:

New-TA-Repeat-block.png

Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.

You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) , Turtle (slow) or Bug (debug) buttons Rabbitturtle.jpg on the Project Toolbar.

The basics

Drawing shapes

Displaying things

Boxes, Stacks and the Heap

(aka variables, subroutines and the stack)

Mathematics

Keyboard, mouse and sensor input