Talk:Activities/Fraction Bounce: Difference between revisions

 
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=== ideas for further development ===
=== ideas for further development ===


==== show which fractions were played ====
2011/10/1 Paulina Clares-García <pclares.unam@gmail.com::
2011/10/1 Paulina Clares-García <pclares.unam@gmail.com::
: Thank you. I will look for downloads.
: Thank you. I will look for downloads.
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it: maybe the fraction itself when they get it wrong and the fraction
it: maybe the fraction itself when they get it wrong and the fraction
on a gold star when they get it right?
on a gold star when they get it right?
As of Version 8, there are labels on columns of smiley and frowning faces to show which answers the children get correct. --[[User:Walter|Walter]] 17:20, 21 October 2011 (EDT)


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But what are the levels? % and decimal? More complex fractions?
But what are the levels? % and decimal? More complex fractions?
The way it is currently set up, the denominator increases over time. But children (or teachers) can also enter arbitrary fractions through the customization toolbar. --[[User:Walter|Walter]] 17:20, 21 October 2011 (EDT)


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All nice ideas. --[[User:Walter|Walter]] 16:41, 2 October 2011 (EDT)
All nice ideas. --[[User:Walter|Walter]] 16:41, 2 October 2011 (EDT)
==== Let user define new fractions/scales ====
Users should be able to add additional compound fractions, e.g. 15/16...
Also, users should be able to define new scales, e.g., distance, weight, volume, etc. --[[User:Walter|Walter]] 10:21, 3 October 2011 (EDT)
==== Multiple balls ====
:<walterbender> yes... it is a simple game to learn fractions...
:<walterbender> give me ideas how to improve it
:<ChristoferR> mmm
:<ChristoferR> could put sums of fractions
:<walterbender> ChristoferR: yes... that would add to the difficulty.
:<ChristoferR> whit two ball
:<walterbender> that is getting complicated... to move two balls at once :)
:<walterbender> unless they move together, one balanced on top of the other?
:<walterbender> maybe a little ball in between with a + or -?
:<walterbender> could be fun :)
:<ChristoferR> yes
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