Jump to content

PathMan: Difference between revisions

From Sugar Labs
An education pattern recognition game
 
Tag: visualeditor
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Image:PathMan.png|right|500px]]
===Description===
===Description===
PathMan is a Pacman themed educational game targeted towards 4th grade students learning pattern recognition skills.
PathMan is a Pacman themed educational game targeted towards 4th grade students learning pattern recognition skills.


===Current Status===
===Current Status===
Users can run game on a linux or Windows machine with dependencies installed.
* Users can run game on a linux or Windows machine with dependencies installed.
Users can install and run game on OLPC
* Users can install and run game on OLPC
 
=== To Do ===
* Playtesting
* Logo creation & better UI
 
=== License ===
PathMan is licensed under the GPL v3 license, found [https://github.com/sarahbethfederman/PathMan/blob/master/LICENSE here].
 
=== Resources & Links ===
Repository - https://github.com/sarahbethfederman/PathMan
 
=== Contributors ===
* Sarah Federman - https://github.com/sarahbethfederman
* Josh Ladisic - https://github.com/jal5313
* Ryan Gannon - https://github.com/IAmRasputin
 
== Overview ==
PathMan is an educational maze game that is based off of fourth-grade CORE curriculum. Players are given a generated maze and a current pattern, and have to move from the starting spot to the finish. They can use any space that follows the current pattern, but are docked time for mistakes. If the timer runs out, player loses a life. Game ends when all lives are lost.__FORCETOC__

Latest revision as of 15:40, 20 May 2015

Description

PathMan is a Pacman themed educational game targeted towards 4th grade students learning pattern recognition skills.

Current Status

  • Users can run game on a linux or Windows machine with dependencies installed.
  • Users can install and run game on OLPC

To Do

  • Playtesting
  • Logo creation & better UI

License

PathMan is licensed under the GPL v3 license, found here.

Resources & Links

Repository - https://github.com/sarahbethfederman/PathMan

Contributors

Overview

PathMan is an educational maze game that is based off of fourth-grade CORE curriculum. Players are given a generated maze and a current pattern, and have to move from the starting spot to the finish. They can use any space that follows the current pattern, but are docked time for mistakes. If the timer runs out, player loses a life. Game ends when all lives are lost.