Difference between revisions of "Vision proposal 2016"

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''2016-May-2 The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!''
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The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!
 +
 
 +
Proposal 1:
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“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."
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Proposal 2:
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[your proposal here...]
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You may also enjoy related pages:
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* [[2016 Goals]]
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* [[Mission proposal 2016]]
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* [[Vision_proposal_2016/Call_1]]
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* [[Vision_proposal_2016/Call_2]]
  
 
<hr>
 
<hr>
  
Sugar is high-quality software for children to learn with, especially younger children.
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Sugar is high-quality software for learning, especially by younger children.
  
Sugar runs on inexpensive desktop computers, laptops, and tablets (but not phones) and is designed for use with or without internet access. (Most of the world's children do not have regular or reliable internet access yet.)
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Sugar is designed for use by people who do not yet have regular or reliable internet access.  
  
Sugar Activities are programs that encourage learning through self-discovery and encourage collaboration, expression, and reflection.
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The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).  
  
Every Activity respects every user's freedom to run, study, modify and redistribute it, using software licenses compatible with the GNU General Public License.
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A web-based version is under development for tablets and phones, called Sugarizer.
  
Sugar began in 2006 as part of the One Laptop Per Child (OLPC) project.
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Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.  
  
In 2016, the Sugar community is global, and we aspire to include users and contributors in all countries, all languages, and all cultures.
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Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.
  
Sugar Labs is a volunteer-led and non-profit organization in service to the Sugar community.  
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Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.  
  
Sugar Labs facilitates knowledge and software sharing across all continents, relating the software freedom movement to learning.  
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Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.
  
We raise funds and use them to accelerate our Members' progress, enabling access to laptops, travel, and more.
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Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.
  
We make things to think with. Join us.
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In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.
  
<hr>
+
We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.
 +
 
 +
We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.
 +
 
 +
We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.
 +
 
 +
We make things to think with.
  
Our 2016 goals include:
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Join us.
* making XO-4s&mdash;the machine we aspired to build at OLPC in 2006 is available as the XO-4 laptop&mdash;available from us pre-installed with the 2016 release of Sugar;
 
* successfully completing 6 GSoC projects;
 
* fully staffing all boards, offices, and committees;
 
* making TARGET_AMOUNT releases of Sugar;
 
* porting TARGET_AMOUNT Activities to Sugarizer, a web-based version of Sugar;
 
* Allow running Sugar Activities outside Sugar (see email thread [REF??]);
 
* Make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos;
 
** Sugarizer becomes self-translatable, and via sugar-web thus make sugar desktop self-translatable;
 
* Providing a step-by-step guide on the homepage website to setting up a 2016 vintage deployment device&mdash;one that can be purchased in quantities of 30+ for under $100 each&mdash;that covers where to buy them, how install Sugar on all of them at the time of deployment;
 
* consolidating all active development to Github;
 
** Making the github org membership a 'badge of honor' similar to [http://lists.sugarlabs.org/archive/iaep/2011-July/013736.html the old certificates];
 
* cleaning up all Sugar Labs websites, starting with the wiki and issue tracker;
 
* liberate the ''Learning To Change The World'' text;
 
* offering batches of XO-4s at volumes of 20+ with 1+ school server units, so any classroom anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down;
 
* Localize all 5 activities/games that were produced in Collaboration with the Children of the Seed-Programmers Workshop+SugarCamp in Chía (La ciudad de la luna ;) Colombia on 2014;
 
* [your goal here]
 

Latest revision as of 09:59, 15 April 2017

The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!

Proposal 1:

“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution."

Proposal 2:

[your proposal here...]

You may also enjoy related pages:


Sugar is high-quality software for learning, especially by younger children.

Sugar is designed for use by people who do not yet have regular or reliable internet access.

The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC).

A web-based version is under development for tablets and phones, called Sugarizer.

Sugar Activities are applications that run in Sugarizer or the Sugar Desktop.

Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection.

Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling.

Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later.

Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project.

In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures.

We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education.

We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy.

We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more.

We make things to think with.

Join us.