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== Sugar Digest ==
 
== Sugar Digest ==
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1. It seems that this is the season for Sugar Camps. The Paris Camp was by all reports quite successful. Christoph Derndorfer reported on Days [http://lists.sugarlabs.org/archive/iaep/2011-September/014040.html 1] and [http://lists.sugarlabs.org/archive/iaep/2011-September/014053.html 2] of the camp, which focused mainly on deployments and emerging educational activities from OLPC France. Daniel Drake reported progress on the Sugar development front during the [http://lists.sugarlabs.org/archive/sugar-devel/2011-September/033343.html code sprint] track:
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1. [[0.94/Notes|Sugar 0.94]] has been released! Many thanks to the Release Team for pulling together this latest version of Sugar. It has many improvements, particularly around Journal interaction. The Internationalization Team did a big push to get updated translations into place. And the Activity Team used the release as an opportunity to do a major cleanup of the [[Design_Team/Toolbar_Catalog|activity toolbars]]. It is great to see Sugar continuing to make improvements. Congratulations to all of you who contribute through writing patches, designing, testing, providing feedback, supporting infrastructure, translating, documenting, marketing, and, most important, deploying.
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:Raul and I spent most of last weekend's Sugarcamp Paris working on removing hippocanvas from Sugar, with some help from Simon too. This was based on earlier work by Raul and Walter.
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2. My friend Laura Marés Serra sent me a link to the plot summary of a movie from 2002 of which I had was unaware: ''The First $20 Million is Always the Hardest''.
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:To just give a quick update, we made a lot of progress. Many things that had been hacked or disabled in the initial efforts were restored with clean code. We got down to just a handful of closing tasks.
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:Andy, a successful marketing guy quits his job, because he feels disconnected with the values about work he learned from his father. He gets a new job at a top notch research facility, where he quickly makes a powerful enemy who makes him volunteer for a nearly impossible project: The $99 Personal Computer. He recruits the only available guys at the lab, three sociopaths. Together they really compile a revolutionary PC for $99, but then they become the victims of a venture capitalist and Andy's old foe from the research lab. Can he and his new friends find a way to overcome the problems? ([http://www.imdb.com/title/tt0280674/plotsummary Plot summary by kaeng[)
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Gustavo Ibarra announced a [http://ar.sugarlabs.org/go/SugarDay_Junin_Argentina_2011 Sugar Camp in Junin, Buenos Aires, Argentina] next weekend: 25, 26 September. There will be a Python programming workshop on the learning platform and a Sugar Code Sprint.
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No mention of the learning software that runs on the laptop. We'll have to have a screening to see if it is a harbinger of Sugar as well as OLPC.
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Also in Paris next week, Sean Daly will represent Sugar Labs in presenting "OLPC/Sugar Deployment to Madagascar island of Nosy Komba" at the Open World Forum,
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3. There was an article the Oct 3 issue of ''The New Yorker'' magazine about mentoring that I found quite interesting. [http://www.newyorker.com/reporting/2011/10/03/111003fa_fact_gawande "Personal Best"] is by Dr. Atul Gawande, a surgeon, who describes how coaching has helped him eclipse the performance plateau he had reached in his practice. He goes on to describe coaching in the context of classroom teaching. I was reminded of some of the interventions being done in classrooms in Caacupé. We need to continue to look for ways to help teachers better leverage available tools and techniques to reach their children.
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Mariana Ludmila Cortés, Pablo Flores, and I are giving a [http://wiki.sugarlabs.org/go/Taller_Sugar_Ciudad_de_Mexico_Setiembre_2011 Sugar workshop] on the tail end of an OLE conference in Mexico City at the end of the month.  
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4. Mariana Cortez Ludmila hosted Pablo Flores and me in Mexico DF last week. Together we ran a workshop on how to write a Sugar Activity. I had asked the participants to prepare by reading the first few chapters of [http://en.flossmanuals.net/como-hacer-una-actividad-sugar/ Jim Simmons's book] on the topic and most had attended a seminar on Sugar and learning taught by Mariana the day before. We started off the morning with a puzzler intended to identify the more tech-oriented (geeky) attendees. This was followed by a quick review of some goals for activity developers, including encouraging risk taking by the children. I concluded with a favorite quote from Samuel Beckett: "Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." After brief introductions, we broke into teams to work on projects. I went from team to team, kibitzing on their progress and occasionally brought something to the attention of the entire room. In parallel, my team--myself, Chris Rowe, and Paulina Clares--worked on an activity ''en plein air''. My laptop was being projected throughout the entire day so that everyone could watch me take two steps forward and one step backward. In the end, we had a new activity, [[Activities/FractionBounce|FractionBounce]] and many more works in progress. I am hoping that this hands-on approach to the workshop had impact.
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There will be an OLPC San Francisco Community Summit 2011 on Friday, October 21 at 5:00pm at the SFSU Downtown Campus.
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5. The Butia Team Sumo robotics competition held last month has been written up on the [http://www.fing.edu.uy/inco/proyectos/butia/mediawiki/index.php/Review Butia Wiki]. Looks like a great event!!
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The Prague Sugar Camp at the end of October is coming into focus. Since Daniel and Raul have made so much progress on the no-hippo work, we'll be able to spend most of our time looking at Gnome 3.0 and introspection issues. One by-product of this push to future-proof the Sugar platform is the re-engagement of some of our key developers, such as Marco Presenti Gritti, whose code reviews have been most welcome.
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6. Andres Aguirre (along with other members of the Butia Team) have also been working in accessibility. They've developed a new activity, [http://activities.sugarlabs.org/en-US/sugar/addon/4487 MouseCam], that lets children with disabilities control the XO by holding up picture cards. You can see it in action [http://www.youtube.com/watch?feature=player_profilepage&v=4FX7uf-QeZ8 here].
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Finally, Somos Azucar announced plans for a Camp in Lima to focus on Quechua and Aymara translations for mid November.
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7. Ed Cherlin, who is creating a series of tutorials for exploring math and programming, gets this month's prize for the most unexpected use of Turtle Art: [[Activities/TurtleArt/Tutorials/Stack_Programming|Stack Programming]]. Ed has emulated Forth in Turtle Art. Coming soon: a Turtle Art version of the great [http://wiki.laptop.org/go/Forth_Lessons Forth lessons] being written by Mitch Bradley.
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2. In addition to the aforementioned work on indigenous languages in Peru, a the Mexican team of about a dozen has completed the [http://wikimedia.org/wikipedia/en/wiki/Huastec_language Huastec] (Téenek) language localization of Sugar (and most of Etoys) in about one month  See [http://translate.sugarlabs.org/hus/]. The same team is looking into working on Nahuatl work. In Paraguay, there is some work in Guarani. It is great that Sugar will be available in a child's first language. Having a strong first language is critical to developing good language skills in general. Many thanks to Chris Leonard and the many local teams he is working with. Also, a tip of the hat to Aleksey Lim and Rafael Ortiz who have been working behind the scenes to sort out issues with the Pootle workflow.
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=== In the community ===
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3. The [http://www.fing.edu.uy/inco/proyectos/butia/ Butia Team] at la Facultad de Ingeniería de la Universidad de la República has some more Turtle Art plugins: one for Follow Me and one for Sumo robotics. See [http://www.youtube.com/watch?v=ECP_GoTUm00 Video 1] and [http://www.youtube.com/watch?v=r6BIcfnVuwU Video 2]. Plugins are available in this file download, www.fing.edu.uy/inco/proyectos/butia/files/followme_ta_plugin.zip
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8. The winners of the [http://blog.worldlabel.com/2011/winners-of-the-2011-summer-tux-paint-contest.html International TuxPaint Contest] were announced. Winners are getting Sugar on a Stick!!
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9. The Junin Sugar Camp has been written up on the [http://ar.sugarlabs.org/go/SugarDay_Junin_Argentina_2011 Sugar Labs Argentina] wiki. Looks like it was a really nice venue.
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10. October 21-23: the SF summit. Read about it [http://wiki.laptop.org/go/OLPC_SanFranciscoBayArea/OLPCSF_Community_Summit_2011 here].
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11. I gave a short talk at Software Freedom Day in Boston ([http://www.youtube.com/watch?v=m9k9LjLXXwQ video starting at 6:30]).
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=== Tech Talk ==
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12. Aleksey Lim has released the latest version of Sweets, a Zero Install-based package management system for Sugar. The [[Platform_Team/Sweets/1.0/Notes|release notes]] are in the wiki, but also, [http://lists.sugarlabs.org/archive/sugar-devel/2011-October/033631.html a very nice explanation of his goals] is available in the sugar-devel archives. Aleksey's ultimate goal is to encourage more "doing" by the community and he makes a compelling argument that infrastructure does matter in advancing this goal.
    
=== Sugar Labs ===
 
=== Sugar Labs ===
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File:2011-Sept-10-16-som.jpg|2011 Sept 10th-16th (49 emails)
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File:2011-Sept-24-30-som.jpg|September 24-30 (38 emails)  
File:2011-Sep-3-9-som.jpg|2011 Sep 3rd-9th (21 emails)  
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File:2011-Sept-17-23-som.jpg|September 17-23 (30 emails)  
File:2011-Aug-27-Sept-2-som.jpg|2011 Aug 27th-Sept 2nd (40 emails)
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File:2011-Aug-20-26-som.jpg|2011 Aug 20th-26th (33 emails)
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File:2011-Aug-13-19-som.jpg|2011 Aug 13th-19th (21 emails)  
   
</gallery>
 
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