Human Interface Guidelines/Design Fundamentals/Key Design Principles: Difference between revisions
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<noinclude>{{Translations}}</noinclude>{{hig-subnav-inter|p_link=Design Fundamentals/Know Your Audience|p_label=Know Your Audience|c_section=Design Fundamentals|c_page=Key Design Principles|n_link=The Laptop Experience/Introduction|n_label=The Laptop Experience}} | <noinclude>{{Translations}}</noinclude>{{hig-subnav-inter|p_link=Design Fundamentals/Know Your Audience|p_label=Know Your Audience|c_section=Design Fundamentals|c_page=Key Design Principles|n_link=The Laptop Experience/Introduction|n_label=The Laptop Experience}} | ||
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====Recoverability==== | ====Recoverability==== | ||
Recoverability is fundamental to encouraging exploration. With creative exploration among OLPC's main goals, it therefore becomes an issue of high importance on the laptops. When children know they have a fallback | Recoverability is fundamental to encouraging exploration. With creative exploration among OLPC's main goals, it therefore becomes an issue of high importance on the laptops. When children know they have a fallback plan—a way back to the current state of things—they will much more frequently go beyond their comfortable boundaries and experiment with new tools and new creative means of expression. | ||
The [[OLPC Human Interface Guidelines/The Laptop Experience/The_Journal|journal]] provides a partial notion of recoverability, since its auto-journaling amounts to maintaining an automatic incremental backup. The ability, for children, to choose to "keep" anything they're working on in its current state furthers this idea. | The [[OLPC Human Interface Guidelines/The Laptop Experience/The_Journal|journal]] provides a partial notion of recoverability, since its auto-journaling amounts to maintaining an automatic incremental backup. The ability, for children, to choose to "keep" anything they're working on in its current state furthers this idea. | ||