Karma:Anatomy of a Karma Lesson: Difference between revisions
No edit summary |
No edit summary |
||
| Line 10: | Line 10: | ||
A Karma Lesson consists of 6 components | A Karma Lesson consists of 6 components | ||
# Introduction | # Introduction - Identifies the lesson and has quick links to Teacher's Note and Lesson Plan | ||
# Reading | # Reading - Can be passive or interactive but no information is recorded for the Summary. The student learns about the basic concepts in this section. | ||
# Game (optional) | # Game (optional) - This is a fun game. May be used as a reward for good results in the Exercise | ||
# Help dialog | # Help dialog - | ||
# Exercise | # Exercise | ||
# Summary | # Summary | ||
| Line 47: | Line 47: | ||
4. The Help button which opens an overlay | 4. The Help button which opens an overlay | ||
5. Navigation between "pages" in the Reading | 5. Navigation between "pages" in the Reading. The Reading section only has one page but most Reading sections have multiple pages. | ||
6. Navigation by Page # rather than arrow buttons | 6. Navigation by Page # rather than arrow buttons | ||
| Line 66: | Line 66: | ||
# Where to specify the license information? Perhaps on the Introduction? | # Where to specify the license information? Perhaps on the Introduction? | ||
# Is the Help Dialogue contextual? Does it provide different information depending whether you are in the Reading, Game, Exercise, or Summary? | |||