Deployment Team/Resources/GuideXOGabon: Difference between revisions

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===Memorize Activity===
====Activity Summary====
The student must keep the knowledge. Remember The activity allows students to practice
mathematical operations by combining their results, and capital letters
tiny, and so on. This activity can be done individually or in groups, as a game
The student can recognize the words he has never learned and can learn to write and
pronounce. So Remember that the activity may lead to their learning
meanings and how to use them. Students as teachers can create
educational activities of their memory.
====Affordances of the activity====
* Develop visual and auditory memory. The student will have to find a
addition, a letter or a musical instrument and sound that accompanies it and
memory.
* Students can learn to read and write the new letters and the power
made.
* Students can learn the meaning and use of new words.
* It can quickly add up mentally and operations.
* The student can play with other students.
* Students can learn the social knowledge (skills, know-how, become).
* Students can keep recording community knowledge and be able to
apply.
* Students may remember, remember the social achievements.
* The student is able to methodically establish, by its repetition in
memory learning.
====Degree of centrality of the activity====
Memorization is highly integrated into the curriculum and particularly in
primary education which the young learner has not yet acquired the ability
development of synthesis. In the curricula of primary evaluation is
generally based on the ability to memorize, ie to store,
retain the knowledge acquired earlier. It is in this business to grow
recall, reminiscence of the acquis.
====Application pédagogique 1====
====''Memorize it is to recall or remember''====
''Level (s)'': From the 1st to 3rd grade of primary
''Knowledge'': The numbers from 0 to 99, addition without deferral of numbers from 0 to 99
''Savoirfaire'':
Write, read, decompose, recompose, compare the numbers from 0 to 99.
Inventing statements of problems involving additive free report.
''History'':
# Reading and Writing numbers in words, eg read the number 20 written in letters
a leaf.
# Invention and analysis by students in problem situations involving
additions without report.
The teacher will go to the Save by clicking the icon is represented by
a grid square of three horizontal and three vertical squares. Once the activity is
offered, the teacher will ask students to click on a square to keep the figure
appears, read it aloud and write it.
====Application pédagogique 2====
====''Memorize to keep it or keep''====
''Level (s)'': 4th and 5th grade of primary
''Knowledge'': The numbers from 0 to 99, the report added without numbers
''Savoirfaire'':
Quickly calculate the sums of the numbers from 0 to 99
''History'':
The teacher will ask students to click on a square in the upper part of the
grid and asked to memorize the sum that appears, then the students will click
the bottom of the grid to find the result of the addition. The student scores a point
when it comes to match the addition and its outcome.
====Guide to use the Save====
Remember this activity is found in the Home view. To access, click
Remember the icon with the left button (X) of the touchpad.
<image Home view>
After clicking on this icon, the grid appears, you can click a square in
the upper part of the grid and store the sum, then click on a square in the
part of the bottom of the grid to find the result of the problem proposed in the square from the top
that has been previously selected.
<image Memorize view>
When the result does not correspond to the addition, the sum and the result disappear.
While when we have a good answer to the sum and the result are displayed
the screen that mark the points in the student's name.
<image Memorize view2>
You can change the figures or data literate sound by pressing
Service Charge on parties demonstrations placed above the grid. There is
possibility of widening the scope of the grid by clicking on the box dimensions
4 X 4.
<image grid size selector>
Indeed, the Create tab leaves an opportunity for teachers and students to create as many games
possible. While respecting the principle of combining two elements, the games can
take several forms (involving a word and its opposite, set of words Genre
different words in language and in french, etc..)
<image Activity editing>
To save the parties created, click the Save icon third party.
They will be recorded in the Journal and will be accessible through the bar
top by clicking the second icon on the Charger.
===Distance Activity===
===Distance Activity===
====Activity Summary====
====Activity Summary====