Activities/Physics: Difference between revisions
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== Tools == | == Tools == | ||
'''Stop/Start''' | '''Stop/Start''' allows you to stop time and start it again, so you can build structures without it collapsing while you work. | ||
'''Draw''' | '''Draw''' click and hold to draw any shape you'd like! | ||
'''Triangle''' | '''Triangle''' triangles (equilateral) of any size and initial rotation. Click (center of base) drag + release (tip) | ||
'''Polygon''' | '''Polygon''' as many sides as you would like. Draw your own N-gon. Click for each point, to end: right click, or left click in the circle around the original point | ||
'''Erase''' | '''Erase''' click on an object to erase it, or draw a line of destruction--erasing everything in its path! | ||
'''Motor''' | |||
'''Motor''' click an object to pin and drive it with clockwise rotation. It's easiest to pause the simulation, place your object, add its motor, and resume the simulation again. | |||
'''Box''' | |||
'''Box''' rectangles of any dimension. Click (top-left corner) drag + release (bottom left corner) -- like dragging a selection box in a photo editor | |||
'''Grab''' | |||
'''Pin''' | '''Grab''' drag existing objects around with the mouse | ||
'''Circle''' | '''Pin''' pin a shape to the screen, it can rotate about the pin. If you want to lock a shape in place use two or more pins to stop it rotating | ||
'''Joint''' | '''Circle''' circles of any radius. Click (center) drag + release (outer edge) | ||
'''Joint''' connect two objects together with a rod. Click on any object, drag to another object + release to create a distance joint | |||
= Development = | = Development = | ||