Difference between revisions of "Karma/Dictionary"
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− | + | ;activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity | |
− | + | ; assets: multimedia objects such as images, sounds and videos that are used in Karma lessons | |
− | + | ; bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details) | |
− | + | ; Chakra: landing page (formerly known as MenuStage in E-Paath) | |
− | + | ; exercise: exercise is where the student gets to assess how well she has learned the content of the lesson | |
− | + | ; game: a fun way to explore the material introduced in the lesson which helps in the learning objective | |
− | + | ; help text: accompanying online help within Karma | |
− | + | ; lesson: a self-contained unit of Karma content | |
− | + | ; lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc. | |
− | + | ; review: a page containing the assessment and scores of past lessons | |
− | + | ; teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc. | |
− | + | ; tutorial: the first part of the lesson that introduces the concepts of the lesson | |
− | + | ; [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript] |
Revision as of 08:40, 22 July 2009
- activity text
- blue-print for the activity and contains every piece of information the developers need to implement the activity
- assets
- multimedia objects such as images, sounds and videos that are used in Karma lessons
- bundle
- a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details)
- Chakra
- landing page (formerly known as MenuStage in E-Paath)
- exercise
- exercise is where the student gets to assess how well she has learned the content of the lesson
- game
- a fun way to explore the material introduced in the lesson which helps in the learning objective
- help text
- accompanying online help within Karma
- lesson
- a self-contained unit of Karma content
- lesson plan
- detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
- review
- a page containing the assessment and scores of past lessons
- teacher's note
- document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
- tutorial
- the first part of the lesson that introduces the concepts of the lesson
- unobtrusive javascript