Difference between revisions of "Math4Team/RIT/Projects/Math Maze"
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4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems. | 4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems. | ||
− | == | + | ==Project Plans== |
Must implement:<br> | Must implement:<br> | ||
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*Local Multiplayer<br> | *Local Multiplayer<br> | ||
− | + | ==Future Plans== | |
*Online play and leaderboards | *Online play and leaderboards | ||
− | ==Art== | + | |
+ | ==Concept Art & Design Sketches== | ||
http://people.rit.edu/txs1546/maze.jpg | http://people.rit.edu/txs1546/maze.jpg | ||
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Important: This game is designed to be played by one player on an XO gameboy style.<br> | Important: This game is designed to be played by one player on an XO gameboy style.<br> | ||
Players start at the beginning of the maze and work their way towards the finish (Green Square.) Every time they approach a "decision moment," where they get to choose to go up or down, they'll have to answer a multiple choice math question with the check mark, X, circle and square. Wrong answers will cause them to lose some time and be prompted with another question. | Players start at the beginning of the maze and work their way towards the finish (Green Square.) Every time they approach a "decision moment," where they get to choose to go up or down, they'll have to answer a multiple choice math question with the check mark, X, circle and square. Wrong answers will cause them to lose some time and be prompted with another question. | ||
+ | |||
+ | ==Lesson Plan== | ||
==Project Files== | ==Project Files== |
Revision as of 15:04, 11 October 2009
Group Members
Project Description
A maze style game (built upon the pre-existing game [Maze]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.
Implemented Domains
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.
Project Plans
Must implement:
- Question Generator for each convention
- Achievements and "award box"
- Local Scoreboard - saves your best times etc.
- Re-implement GB mode differently
Cool If:
- Local Multiplayer
Future Plans
- Online play and leaderboards
Concept Art & Design Sketches
How To Play
Important: This game is designed to be played by one player on an XO gameboy style.
Players start at the beginning of the maze and work their way towards the finish (Green Square.) Every time they approach a "decision moment," where they get to choose to go up or down, they'll have to answer a multiple choice math question with the check mark, X, circle and square. Wrong answers will cause them to lose some time and be prompted with another question.
Lesson Plan
Project Files
For now you can download and test the source at [Maze]
Contacts
Tom Sekovski: txs1546@rit.edu
Kevin Hockey: kdh7733@rit.edu