Fortune Hunter: Difference between revisions

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== Milestones ==
== Milestones ==


We are currently engaged in Week 3.
Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.


* denotes major item


** denotes subtopic of above-listed item
* denotes topic


→ denotes subtopic of above-listed topic


Week 1


* Mess with GB mode
Week 1 (September 10 - September 20)


* Set up and familiarize new git repo
* <s>Mess with GB mode</s>


* Class structure
* <s>Set up and familiarize new git repository</s>


* Review python
* <s>Class structure</s>


* familiarize with pygame
* <s>Review python</s>


* cannibalize!
* <s>familiarize with pygame</s>


* <s>cannibalize!</s>


Week 2
 
Week 2 ( )


* work on prototyping of tougher game elements
* work on prototyping of tougher game elements


* create class structure
* <s>create class structure</s>


* begin coding world (map)
* <s>begin coding world (map)</s>




Week 3
Week 3 ( )


* finish basic world
* <s>begin coding travel system</s>


* begin coding travel system
&rarr; <s>ability to move from room to room</s>


** ability to move from room to room
* <s>begin coding combat system</s>


* begin coding combat system
&rarr; get the 'combat stage' set up for functionality


** get the 'stage' set up for functionality
* <s>work on placeholder graphics to be loaded into game</s>




Week 4
Week 4 & Week 5 ( )


* finish travel system
* finish travel system


** debugged any issues or conflicts, text notifications of choices
&rarr; debug any issues or conflicts


* switch between travel and combat system
&rarr; text notifications of choices


* work on combat system
&rarr; polish it off to fully working


** have exchange of turns, menu that works for choices, text notification for choices
* finish combat system


* work on placeholder graphics to be loaded into game
&rarr; have exchange of turns


&rarr; menu that works for choices


Week 5
&rarr; text notification for choices


* continue combat system
&rarr; basic battle is functional from start to finish


** HP & PP update, basic battle is functional from start to finish
* switch between travel and combat system from main world


* begin working on GUI and Menus


** set up Store and menu systems, equipping gear (weapon, armor, items)
Week 6 ( )


* work on data recognition. this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.
* begin working on GUI and Menu systems


&rarr; set up in game


Week 6
&rarr; make functional
 
Week 7 ( )
 
* work on actual graphics (sets) and load them into game (replace placeholders)


* finish off all primary projects to ensure one play through of one level can happen start to finish
* finish off all primary projects to ensure one play through of one level can happen start to finish


* work on actual graphics and load them into game (replace placeholders)
* game design documentation!
 
&rarr; extremely detailed account of current project and future goals/ directions.
 
* work on data recognition


* game design documentation! extremely detailed account of current project and future goals/ directions.
&rarr; this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.


* additional features:
* additional features:


** student vs class progress, class vs class progress - data analysis
&rarr; student vs class progress, class vs class progress - data analysis


** multiple levels
&rarr; multiple levels


** multiple graphic sets (region based)
&rarr; multiple graphic sets (region based)


** possible alternate game modes
&rarr; possible alternate game modes




Week 7
Week 8+ (November 1 - )


* TESTING!
* TESTING!