PacMath: Difference between revisions
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*One Player | *One Player | ||
*Board Setup like the Original Arcade Game ( | *Board Setup like the Original Arcade Game | ||
*If the player eats a Power Pellet (4 per level) | *Question Appears (3 per level) | ||
**If the player eats a Power Pellet (4 per level) the ghosts freeze for a few seconds | |||
**Player has to eat the Enemy with the correct answer | |||
**Player has to eat the Enemy with the correct answer | **If the player eats the wrong answer they lose a life, and continue playing, the ghost is warped back to its spawn | ||
**If the player eats the wrong answer they | **If the player eats 100 regular pellets they gain a life | ||
**If the player eats 100 | |||
***A life is an answer attempt, if you run out of lives the game ends | ***A life is an answer attempt, if you run out of lives the game ends | ||
**After the three ghosts have been eaten and answered correctly, a new 'level' (so to speak) begins | |||
*Questions | *Questions | ||
**Random question generation | **Random question generation | ||
**The answer | **The answer has a programmable limit | ||
**Types | **Current Types | ||
***Multiplication tables | ***Multiplication tables | ||
***Division tables | ***Division tables | ||
***Addition tables | ***Addition tables | ||
***Subtraction tables | ***Subtraction tables | ||
**Future Types | |||
***Order of operations | ***Order of operations | ||
***Inequalities (given a number, find which ghost's answer is greater than or less than the number) | ***Inequalities (given a number, find which ghost's answer is greater than or less than the number) | ||