PyCaveExplorer: Difference between revisions

Created page with "==Desription== This project is designed to teach children basic electronics by having them explore randomly generated, grid-based caves. The goal is to create a lit path from ..."
 
Line 3: Line 3:


==Structure and Gameplay==
==Structure and Gameplay==
The game was prototyped with ActionScript, then developed in Python with PyGame.
Gameplay will consist of the player being dropped on a randomly constructed map, then navigating to the goal tile with the arrow keys. The player may freely navigate through path-type squares, but not through wall-type squares. To complete the level, the player needs to have a lit path from the start to the goal.
Gameplay will consist of the player being dropped on a randomly constructed map, then navigating to the goal tile with the arrow keys. The player may freely navigate through path-type squares, but not through wall-type squares. To complete the level, the player needs to have a lit path from the start to the goal.