Difference between revisions of "HTML5MediaLibraries"

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=== Usage ===
 
=== Usage ===
  
You can use the audio tag - https://www.w3.org/wiki/HTML/Elements/audio
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You can use the audio tag
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  https://www.w3.org/wiki/HTML/Elements/audio
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  <audio controls
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    src="http://media.w3.org/2010/07/bunny/04-Death_Becomes_Fur.oga">
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    Your user agent does not support the HTML5 Audio element.
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  </audio>
  
 
=== Warning ===
 
=== Warning ===

Revision as of 08:55, 15 May 2015

Overview of HTML5 media libraries and feedbacks

This page is under construction

Display a Video ?

Recommendations

You should provide both .ogv and .mp4 files

Even if ogv is free, it’s not supported on all majors platforms.

 http://caniuse.com/#feat=mpeg4
 http://caniuse.com/#feat=ogv

Usage

You can simply use a video tag

 http://www.w3schools.com/html/html5_video.asp
   
 <video width="400" controls>
   <source src="mov_bbb.mp4" type="video/mp4">
   <source src="mov_bbb.ogg" type="video/ogg">
   Your browser does not support HTML5 video.
 </video>

Warning

On Android, >=2.3 is strongly recommended

 http://www.broken-links.com/2010/07/08/making-html5-video-work-on-android-phones/
Platform MP4 Support OGV Support
XO-1.5 X
Android 4.X X
iOS 8.X X

Play sound ?

Recommendations

You should provide both .ogg and .mp3 files

Even if ogg is free, it’s not supported on all majors platforms.

Usage

You can use the audio tag

 https://www.w3.org/wiki/HTML/Elements/audio
 
 <audio controls
   src="http://media.w3.org/2010/07/bunny/04-Death_Becomes_Fur.oga">
   Your user agent does not support the HTML5 Audio element.
 </audio>

Warning

 Volume is read-only on iOS.
 Chrome on Android does not support autoplay as advised by the specification.

Sound Manager

 http://createjs.com/SoundJS


Interact with Canvas ?

Scene Manager

 http://createjs.com