Vision proposal 2016: Difference between revisions
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Sugar is a high quality software platform for children to learn with, especially younger children. | |||
Sugar | Sugar provides a framework for programs that encourage learning through self-discovery. | ||
Collaboration, expression, and reflection are integrated into every Sugar program. | |||
Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world. | |||
Our | |||
We | We are growing our community to include users and contributors in all countries, in all languages, and in all cultures. | ||
We are developing our software to run on every computer device, from desktops and laptops to tablets and smartphones. | |||
Sugar | Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization. | ||