Difference between revisions of "Vision proposal 2016"

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(Redraft to deduplicate, remove sugar-insider jargon, tie ambition to 2 main action fronts, contextualise history)
(Add annual goals section)
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Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.
 
Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.
 +
 +
2016 Goals Include
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 +
* migrating all activity development to Github
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* cleaning up all sugar labs websites, starting with the wiki and issue tracker
 +
* etc

Revision as of 23:30, 2 April 2016

Sugar is a high quality software platform for children to learn with, especially younger children.

Sugar provides a framework for programs that encourage learning through self-discovery.

Collaboration, expression, and reflection are integrated into every Sugar program.

Our ultimate goal is for Sugar to be accessible to every child and every teacher in every school, all around the world.

We are growing our community to include users and contributors in all countries, in all languages, and in all cultures.

We are developing our software to run on every computer device, from desktops and laptops to tablets and smartphones.

Sugar began in 2005 as part of the One Laptop Per Child project and today it is vigorously developed by Sugar Labs, a volunteer-driven and non-profit organization.

2016 Goals Include

  • migrating all activity development to Github
  • cleaning up all sugar labs websites, starting with the wiki and issue tracker
  • etc