Difference between revisions of "Google Code In 2018/background"

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See also [[#Getting started with coding in Sugarizer]].
 
See also [[#Getting started with coding in Sugarizer]].
  
=== Getting started with Sugarizer ===  
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=== Getting started with coding in Sugarizer ===  
  
Sugar Web Framework is the [https://github.com/sugarlabs/sugar-docs/blob/master/web-architecture.md JavaScript Framework for Sugar]. [http://sugarizer.org Sugarizer] is a subset of Sugar that allow running activities developed with Sugar Web Framework on any web browser. Sugarizer is also available as Android, iOS, Firefox OS and Chrome Web App.
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A good way to start coding in Sugarizer is to complete the [https://github.com/llaske/sugarizer/blob/dev/docs/tutorial.md Sugarizer activity development tutorial].
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To learn more about Sugarizer architecture, see the dedicated page [https://github.com/llaske/sugarizer/blob/dev/docs/architecture.md here].
  
 
=== Getting a wiki account ===
 
=== Getting a wiki account ===

Revision as of 10:29, 18 October 2019

Getting set up on IRC

We use IRC for much of our communication. Unfortunate, Freenode, our IRC server, has been under attack by trolls of late, so we have had to lock down our channels. Therefore, you'll need to create a "registered account" to login. (You can use an IRC client or open https://webchat.freenode.net in a browser.)

To register on Freenode:

/msg NickServ REGISTER password youremail@example.com

(Filling in your email and password)

Leave the window open if possible.

You will get an email that includes a command you'll need to type in to complete your registration. (It may take a while for the email to arrive.)

Go back to the open IRC window and paste in the verification line from the email you received in the bottom space.

If you have closed the IRC window, you will need to reopen it.

Once you are registered, you may join the #sugar channel:

/join #sugar

When you reconnect at a later date, you may have to:

/msg NickServ identify your-password

Please contact walter @ sugarlabs . org if you have any questions.

Basics: Attribution and Licensing

Read Attribution and Licensing, as both are important for all submissions.

Setting up a Sugar desktop environment

There are several options for setting up the Sugar desktop environment for development, depending on what equipment you have;

Your Equipment Your Operating System Our Recommendation
You have only one computer and don't want to erase it Linux, Windows, macOS, or iOS Install virtualisation software, make a new virtual machine and install Sugar Live Build, Sugar on a Stick, Ubuntu, Fedora, or Debian.
Linux Install Sugar packages from your distribution, see Ubuntu, Fedora or Debian. For other distributions, contact your distribution community.
You have another computer that can be erased Doesn't matter Install Sugar Live Build, Sugar on a Stick, Ubuntu, Fedora, or Debian.

What's the difference between Live Build, Sugar on a Stick and the various Linux options?

Live Build (based on Debian) Sugar on a Stick (based on Fedora) Ubuntu, Debian or Fedora
Sugar desktop user experience on startup yes, 0.116 yes, 0.114 no, must install packages
Good for Sugar activity development yes no, must install packages no, must install packages
Good for Sugar desktop module development yes, source code included no, must install git and use rpmbuild no, must install packages
Works on a spare computer yes yes yes
Works as a Virtual Machine yes yes yes

See also Setup a development environment.

Getting started with coding in Sugar

Sugar development is in either Python or JavaScript languages.

Python programmers, you should run pep8 and flake8 on your changes before submitting your patches.

Getting started with GIT

Some knowledge of git is important as your work will be submitted to our git repositories. The basic mechanism is a pull-request (PR), which is explained in Contributing.

It is required that you follow the steps outlined on the Contributing page when doing coding and documentation tasks in GCI.

GitHub provides a tutorial. There are many other guides to GIT as well.

Our old bug tracker is https://bugs.sugarlabs.org, but these days, we mostly report bugs using the issues feature of GitHub. (See https://guides.github.com/features/issues/ for details on GitHub Issues.)

Making a Pull Request

We detail the Pull Request process in here in our docs on Git Hub.

A few things to keep in mind:

  • Do not link commits or pull requests to a GCI task, as these are transient and not public,
  • Link commits and pull requests to any relevant GitHub issue, and if there is no such issue, say so,
  • Explain the problem and how it was solved in your commit message, not in your pull request.

Setting up a Sugarizer environment

Your Equipment Your Operating System Our Recommendation
You have a computer Linux, Windows or macOS Install the Sugarizer package for your operating system.
You have a tablet or phone Android Install the Sugarizer app from Google Play.
You have a tablet or phone iOS Install the Sugarizer app from the App Store.
You have just a browser Any Test Sugarizer on the Sugarizer web site.

See also #Getting started with coding in Sugarizer.

Getting started with coding in Sugarizer

A good way to start coding in Sugarizer is to complete the Sugarizer activity development tutorial. To learn more about Sugarizer architecture, see the dedicated page here.

Getting a wiki account

Some tasks require that you make edits to this wiki for which you'll need an account. Please email walter @ sugarlabs . org to request an account.

Editing SVG

Some tasks will require that you edit SVG. You are welcome to use any SVG editor you like, but we recommend Inkscape. That said, when saving from Inkscape, please be sure to "save as plain SVG." The default "save" puts extra data into the files which is not needed by Sugar and makes the file size quite large.

Getting help

Got a problem? Ask your mentors, ask other students, or ask the Sugar Labs community.

The Sugar Labs community is large, and there are people who are not mentors in the contest. Mentors are listed. Everyone else you talk with may be a non-mentor.

As part of Sugar Labs community, non-mentors are to treat students in accord with the Code of Conduct, and as if they are new to Sugar Labs.

Students should keep in mind that some people are non-mentors, and cannot see the contest tasks, contest progress, dates, or information about students. When communicating widely, be sure to;

  • introduce yourself, the first time;
  • tell us what your task is, without relying on a link to the task (because we probably can't see it);
  • talk about the task as if you want to do it yourself, not because of the contest; and,
  • defend your technical decisions without using the contest as a defence.

Non-mentors may give good guidance on technical decisions, but bad guidance on how they think a task is judged. Always consult with your mentors as well.