Deployment Team/Resources/GuideXOGabon: Difference between revisions
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===Memorize Activity=== | |||
====Activity Summary==== | |||
The student must keep the knowledge. Remember The activity allows students to practice | |||
mathematical operations by combining their results, and capital letters | |||
tiny, and so on. This activity can be done individually or in groups, as a game | |||
The student can recognize the words he has never learned and can learn to write and | |||
pronounce. So Remember that the activity may lead to their learning | |||
meanings and how to use them. Students as teachers can create | |||
educational activities of their memory. | |||
====Affordances of the activity==== | |||
* Develop visual and auditory memory. The student will have to find a | |||
addition, a letter or a musical instrument and sound that accompanies it and | |||
memory. | |||
* Students can learn to read and write the new letters and the power | |||
made. | |||
* Students can learn the meaning and use of new words. | |||
* It can quickly add up mentally and operations. | |||
* The student can play with other students. | |||
* Students can learn the social knowledge (skills, know-how, become). | |||
* Students can keep recording community knowledge and be able to | |||
apply. | |||
* Students may remember, remember the social achievements. | |||
* The student is able to methodically establish, by its repetition in | |||
memory learning. | |||
====Degree of centrality of the activity==== | |||
Memorization is highly integrated into the curriculum and particularly in | |||
primary education which the young learner has not yet acquired the ability | |||
development of synthesis. In the curricula of primary evaluation is | |||
generally based on the ability to memorize, ie to store, | |||
retain the knowledge acquired earlier. It is in this business to grow | |||
recall, reminiscence of the acquis. | |||
====Application pédagogique 1==== | |||
====''Memorize it is to recall or remember''==== | |||
''Level (s)'': From the 1st to 3rd grade of primary | |||
''Knowledge'': The numbers from 0 to 99, addition without deferral of numbers from 0 to 99 | |||
''Savoirfaire'': | |||
Write, read, decompose, recompose, compare the numbers from 0 to 99. | |||
Inventing statements of problems involving additive free report. | |||
''History'': | |||
# Reading and Writing numbers in words, eg read the number 20 written in letters | |||
a leaf. | |||
# Invention and analysis by students in problem situations involving | |||
additions without report. | |||
The teacher will go to the Save by clicking the icon is represented by | |||
a grid square of three horizontal and three vertical squares. Once the activity is | |||
offered, the teacher will ask students to click on a square to keep the figure | |||
appears, read it aloud and write it. | |||
====Application pédagogique 2==== | |||
====''Memorize to keep it or keep''==== | |||
''Level (s)'': 4th and 5th grade of primary | |||
''Knowledge'': The numbers from 0 to 99, the report added without numbers | |||
''Savoirfaire'': | |||
Quickly calculate the sums of the numbers from 0 to 99 | |||
''History'': | |||
The teacher will ask students to click on a square in the upper part of the | |||
grid and asked to memorize the sum that appears, then the students will click | |||
the bottom of the grid to find the result of the addition. The student scores a point | |||
when it comes to match the addition and its outcome. | |||
====Guide to use the Save==== | |||
Remember this activity is found in the Home view. To access, click | |||
Remember the icon with the left button (X) of the touchpad. | |||
<image Home view> | |||
After clicking on this icon, the grid appears, you can click a square in | |||
the upper part of the grid and store the sum, then click on a square in the | |||
part of the bottom of the grid to find the result of the problem proposed in the square from the top | |||
that has been previously selected. | |||
<image Memorize view> | |||
When the result does not correspond to the addition, the sum and the result disappear. | |||
While when we have a good answer to the sum and the result are displayed | |||
the screen that mark the points in the student's name. | |||
<image Memorize view2> | |||
You can change the figures or data literate sound by pressing | |||
Service Charge on parties demonstrations placed above the grid. There is | |||
possibility of widening the scope of the grid by clicking on the box dimensions | |||
4 X 4. | |||
<image grid size selector> | |||
Indeed, the Create tab leaves an opportunity for teachers and students to create as many games | |||
possible. While respecting the principle of combining two elements, the games can | |||
take several forms (involving a word and its opposite, set of words Genre | |||
different words in language and in french, etc..) | |||
<image Activity editing> | |||
To save the parties created, click the Save icon third party. | |||
They will be recorded in the Journal and will be accessible through the bar | |||
top by clicking the second icon on the Charger. | |||
===Distance Activity=== | ===Distance Activity=== | ||
====Activity Summary==== | ====Activity Summary==== | ||