Marketing Team/Project Visualization: Difference between revisions
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# '''Educate Players''' | # '''Educate Players''' | ||
#* ... | |||
#* Steer contributors to unmet needs, avoid accidental "reinvention of the wheel" | #* Steer contributors to unmet needs, avoid accidental "reinvention of the wheel" | ||
# '''Extend Networks''' (to) | |||
#* ... | |||
#* Support the finding of partners for collaboration | |||
#* ... | |||
#* Facilitate connecting to build a shared vision | |||
#* Encourage collaboration and co-creation | |||
# '''Engage and Empower''' (to) | |||
#* Attract diverse people to act for common purposes | |||
#* Collaborate and co-create; design, implement, & evaluate projects | |||
#* ... | |||
# '''Sustain Involvement''' | |||
:: The ultimate 'glue' that binds people is not 'what they get' from the Project, but 'what they can contribute' to the living communities served by their shared purpose. | |||
===Labels=== | ===Labels=== | ||