Lemonade Stand: Difference between revisions
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We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working. | We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working. | ||
===Extra Features=== | ===Extra Features & Additional Ideas=== | ||
Based on available time | (Based on available time) | ||
- Creating a GUI based game<br /> | - Creating a GUI based game<br /> | ||
- Incorporating counting of money (bills and coins) to make change<br /> | - Incorporating counting of money (bills and coins) to make change<br /> | ||
- Creating seasons to vary prices and product demand<br /> | - Creating seasons to vary prices and product demand<br /> | ||
- Weather patterns impacting sales<br /> | - Weather patterns impacting sales<br /> | ||
- Making materials perishable to increase difficulty<br /> | |||
- Making the program more intuitive so that it can be easily learned<br /> | |||
- Advanced mode: changing the recipe for your "lemonade"<br /> | - Advanced mode: changing the recipe for your "lemonade"<br /> | ||
- Bargaining/ | - Implementing Bargaining / Haggling<br /> | ||
- Random events that may influence supplies and/or cost and/or customers<br /> | - Random events that may influence supplies and/or cost and/or customers<br /> | ||
- Potential use of network, competitive or cooperative modes<br /> | - Potential use of network, competitive or cooperative modes<br /> | ||