Lemonade Stand: Difference between revisions

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We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working.
We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working.


===Extra Features===  
===Extra Features & Additional Ideas===  
Based on available time:
(Based on available time)


- Creating a GUI based game<br />
- Creating a GUI based game<br />
- Incorporating counting of money (bills and coins) to make change<br />
- Incorporating counting of money (bills and coins) to make change<br />
- Creating seasons to vary prices and product demand<br />
- Creating seasons to vary prices and product demand<br />
- Possibly making materials perishable to increase difficulty<br />
- Making an intuitive program that can be easily learned, and which has replay value<br />
- Weather patterns impacting sales<br />
- Weather patterns impacting sales<br />
- Making materials perishable to increase difficulty<br />
- Making the program more intuitive so that it can be easily learned<br />
- Advanced mode: changing the recipe for your "lemonade"<br />
- Advanced mode: changing the recipe for your "lemonade"<br />
- Bargaining/haggling<br />
- Implementing Bargaining / Haggling<br />
- Random events that may influence supplies and/or cost and/or customers<br />
- Random events that may influence supplies and/or cost and/or customers<br />
- Potential use of network, competitive or cooperative modes<br />
- Potential use of network, competitive or cooperative modes<br />