Lemonade Stand: Difference between revisions
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We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working. | We're looking to create a workable prototype with the ability to buy materials and sell a product.However, the most important goal is to have a working game. While possibly not feature complete, the game should have basic functions working. | ||
=== | ===Additional Ideas & Features=== | ||
(Based on available time) | (Based on available time) | ||
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- Implementing Bargaining / Haggling<br /> | - Implementing Bargaining / Haggling<br /> | ||
- Random events that may influence supplies and/or cost and/or customers<br /> | - Random events that may influence supplies and/or cost and/or customers<br /> | ||
- Potential use of network, competitive or cooperative modes<br /> | - Potential use of network, competitive, or cooperative modes<br /> | ||
- Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br /> | - Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br /> | ||