Karma/Dictionary: Difference between revisions
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;activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity | |||
; assets: multimedia objects such as images, sounds and videos that are used in Karma lessons | |||
; bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details) | |||
; Chakra: landing page (formerly known as MenuStage in E-Paath) | |||
; exercise: exercise is where the student gets to assess how well she has learned the content of the lesson | |||
; game: a fun way to explore the material introduced in the lesson which helps in the learning objective | |||
; help text: accompanying online help within Karma | |||
; lesson: a self-contained unit of Karma content | |||
; lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc. | |||
; review: a page containing the assessment and scores of past lessons | |||
; teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc. | |||
; tutorial: the first part of the lesson that introduces the concepts of the lesson | |||
; [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript] | |||