Activities/Physics: Difference between revisions
Garycmartin (talk | contribs) m →Tools |
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[[Image:physics-toolbar.png|800px]] | [[Image:physics-toolbar.png|800px]] | ||
'''Stop/Start''' allows you to stop time and start it again, allowing you to build constructions without them collapsing while you work. ''<Ctrl>+space'' | '''Stop/Start:''' allows you to stop time and start it again, allowing you to build constructions without them collapsing while you work. ''<Ctrl>+space'' | ||
'''Draw''' click and hold to draw any shape you'd like! ''<Ctrl+D>'' | '''Draw:''' click and hold to draw any shape you'd like! ''<Ctrl+D>'' | ||
'''Circle''' circles of any radius. Click (center) drag and release (outer edge). ''<Ctrl+C>'' | '''Circle:''' circles of any radius. Click (center) drag and release (outer edge). ''<Ctrl+C>'' | ||
'''Triangle''' triangles (equilateral) of any size and initial rotation. Click (center of base) drag and release. ''<Ctrl+T>'' | '''Triangle:''' triangles (equilateral) of any size and initial rotation. Click (center of base) drag and release. ''<Ctrl+T>'' | ||
'''Box''' rectangles of any dimension. Click (corner) drag + release (opposite corner). ''<Ctrl+B>'' | '''Box:''' rectangles of any dimension. Click (corner) drag + release (opposite corner). ''<Ctrl+B>'' | ||
'''Polygon''' as many sides as you would like. Draw your own N-gon. Click, drag and release for each point, to end return to the start point. ''<Ctrl+P>'' | '''Polygon:''' as many sides as you would like. Draw your own N-gon. Click, drag and release for each point, to end return to the start point. ''<Ctrl+P>'' | ||
'''Grab''' drag existing objects around with the mouse. ''<Ctrl+G>'' | '''Grab:''' drag existing objects around with the mouse. ''<Ctrl+G>'' | ||
'''Motor''' click an object to pin and drive it with clockwise rotation. It is easiest to stop the simulation, place your object, add its motor, and resume the simulation again. ''<Ctrl+M>'' | '''Motor:''' click an object to pin and drive it with clockwise rotation. It is easiest to stop the simulation, place your object, add its motor, and resume the simulation again. ''<Ctrl+M>'' | ||
'''Pin''' pin a shape to the screen, it can rotate about the pin. If you want to lock a shape in place, use two or more pins to stop it rotating. ''<Ctrl+O>'' | '''Pin:''' pin a shape to the screen, it can rotate about the pin. If you want to lock a shape in place, use two or more pins to stop it rotating. ''<Ctrl+O>'' | ||
'''Joint''' connect two objects together with a rod. Click on any object, drag to another object and release to create the joint (each end of joint allows rotation). ''<Ctrl+J>'' | '''Joint:''' connect two objects together with a rod. Click on any object, drag to another object and release to create the joint (each end of joint allows rotation). ''<Ctrl+J>'' | ||
'''Erase''' click on an object to erase it, or click and hold to draw a line of destruction--erasing everything in its path! ''<Ctrl+E>'' | '''Erase:''' click on an object to erase it, or click and hold to draw a line of destruction--erasing everything in its path! ''<Ctrl+E>'' | ||
{| border="1" cellpadding="20" cellspacing="0" | {| border="1" cellpadding="20" cellspacing="0" | ||