Fortune Hunter: Difference between revisions

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'''Week 4''' (October 4 - October 10)
'''Week 4''' (October 4 - October 10)


* work on prototyping of tougher game elements
* <s>work on prototyping of tougher game elements</s>


* <s>create class structure</s>
* <s>create class structure</s>
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* <s>begin coding combat system</s>
* <s>begin coding combat system</s>


&rarr; get the 'combat stage' set up for functionality
&rarr; <s>get the 'combat stage' set up for functionality</s>


* <s>work on placeholder graphics to be loaded into game</s>
* <s>work on placeholder graphics to be loaded into game</s>
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* <s>finish travel system</s>
* <s>finish travel system</s>


&rarr; <s> debug any issues or conflicts</s>
&rarr; <s>debug any issues or conflicts</s>


&rarr; <s> text notifications of choices</s>
&rarr; <s>text notifications of choices</s>


&rarr; <s> polish it off to fully working</s>
&rarr; <s>polish it off to fully working</s>


* finish combat system
* finish combat system


&rarr; have exchange of turns
&rarr; <s>have exchange of turns</s>


&rarr; menu that works for choices
&rarr; <s>menu that works for choices</s>


&rarr; text notification for choices
&rarr; <s>text notification for choices</s>


&rarr; basic battle is functional from start to finish
&rarr; basic battle is functional from start to finish


* switch between travel and combat system from main world
* <s>switch between travel and combat system from main world</s>




'''Week 8''' (November 1 - November 7)
'''Week 8''' (November 1 - November 7)


* begin working on GUI and Menu systems
* <s>begin working on GUI and Menu systems</s>


&rarr; set up in game
&rarr; <s>set up in game</s>


&rarr; make functional
&rarr; <s>make functional</s>




'''Week 9''' (November 8 - November 14)
'''Week 9''' (November 8 - November 14)


* work on actual graphics (sets) and load them into game (replace placeholders)
* <s>game design documentation!</s>


* finish off all primary projects to ensure one play through of one level can happen start to finish
&rarr; <s>extremely detailed account of current project and future goals/ directions.</s>
 
* game design documentation!
 
&rarr; extremely detailed account of current project and future goals/ directions.
 
* work on data recognition
 
&rarr; this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.


* additional features:
* additional features:
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'''Week 10+''' (November 14 - November 28)
'''Week 10+''' (November 14 - November 28)


* TESTING!
* <s>catch up to milestones</s>
 
* <s>test copy of game thus far</s>
 
&rarr: <s>improve elements</s>
 
* <s>KEEP TESTING AND ADDING CONTENT!</s>


* KEEP TESTING AND ADDING CONTENT
* <s>more time granted!</s>




'''Week 11''' (November 29 - December 5)
'''Week 11''' (November 29 - December 5)
* finish implementing Battle Menus.
&rarr; add in final graphics for battle menus.
&rarr; add division and geometry attacks
* finish alpha version of the Battle Engine
&rarr; integrate and test the Battle Engine with the Battle Menus and Main game.
* begin level designing




'''Week 12''' (December 6 - December 12)
'''Week 12''' (December 6 - December 12)
* fix bugs in Battle Engine.
* add equipment, items, and bosses into Battle System
* improve enemy battle AI.
* add more special attacks.
* begin Advanced testing of beta Battle Engine.
* polish level design
* make dungeons




'''Week 13+''' (December 13 - January 2, 2010)
'''Week 13+''' (December 13 - January 2, 2010)
* finish fixing bugs in Battle Engine.
* design door locks/puzzles
* rapid prototyping of door locks and puzzles
* design puzzle rooms
* allow for a play through with multiple dungeons
* Usability Testing
* user group meeting @ RIT's Innovation Center, thursday 7-9pm




'''Week 14''' (January 3 - January 9)
'''Week 14''' (January 3 - January 9)
* redesign based on user tests
&rarr; code to reflect design changes
* add more puzzles and levels
* test new puzzles and levels.
* begin work on Shop feature




'''Week 15''' (January 10 - January 16)
'''Week 15''' (January 10 - January 16)
* finish shop feature
* integrate Shop with main game
* complete Beta version of game
* user testing
* start designing/scripting storyline
* start designing teacher side tools




'''Week 16''' (January 17 - January 23)
'''Week 16''' (January 17 - January 23)
* begin coding Teacher Level Creator
* begin coding student stat system
* add more art assets (music, sound effects, art)




'''Week 17''' (January 24 - January 30)
'''Week 17''' (January 24 - January 30)
* finalize all official level designs, and implement in game
* continue coding level editor
* continue coding stats system
* finalize storyline
* create and implement story and cut scenes
* user group meeting @ RIT's Innovation Center, thursday 7-9pm
* retest levels and add in updated art work as needed




'''Week 18''' (January 31 - February 6)
'''Week 18''' (January 31 - February 6)
* add in additional sounds/cut scenes
* add in stats or re design stages if needed
* finish Stat System
* finish Level editor
* integrate into one teacher GUI




'''Week 19''' (February 7 - February 13)
'''Week 19''' (February 7 - February 13)
* user tests of teacher GUI
* re-design/re-code phase
* compile game into xo activity
* compile teacher gui into xo activity
* make different story/art assets available based on locale




'''Week 20+''' (February 14 - March 7)
'''Week 20+''' (February 14 - March 7)
* final debugging/design/coding
* packaging and advertisement
* run final user test and globailzition checks
* finalize localization options
* release activity for XO




'''Future+''' (March 8+)
'''Future+''' (March 8+)
* pending


== Future Development ==
== Future Development ==