Development Team/Sugargame: Difference between revisions
add fix for keyboard focus to generate pygame keypress events |
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==== Wrapping a Pygame program ==== | ==== Wrapping a Pygame program ==== | ||
To use Sugargame to Sugarize a Pygame program, set up an activity directory and | To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package to it. | ||
copy the Sugargame package to it. | |||
The activity directory should look something like this: | The activity directory should look something like this: | ||
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setup.py - Install script | setup.py - Install script | ||
To make the Activity class, start with test/TestActivity.py from the Sugargame | To make the Activity class, start with test/TestActivity.py from the Sugargame distribution. | ||
distribution | |||
The activity must create a single PygameCanvas widget: | |||
self._canvas = sugargame.canvas.PygameCanvas(self) | self._canvas = sugargame.canvas.PygameCanvas(self) | ||
self.set_canvas(self._canvas) | self.set_canvas(self._canvas) | ||
The activity may assign keyboard focus to the PygameCanvas widget, so that keyboard events generate pygame events: | |||
self._canvas.grab_focus() | |||
The activity must call the run_pygame method of the PygameCanvas widget, passing the main loop function of the Pygame program. | |||
# Start the game running. | # Start the game running. | ||
self._canvas.run_pygame(self.game.run) | self._canvas.run_pygame(self.game.run) | ||
In your Pygame main loop, pump the GTK | In your Pygame main loop, you must pump the GTK event loop: | ||
while gtk.events_pending(): | while gtk.events_pending(): | ||